internal static void OnNativeFunctionsRegistered() { lastGCFramePtr = (ulong *)Native_FGlobals.Get_GLastGCFramePtr(); frameNumberRenderThreadPtr = (uint *)Native_FGlobals.Get_GFrameNumberRenderThreadPtr(); frameCounterPtr = (ulong *)Native_FGlobals.Get_GFrameCounterPtr(); frameNumberPtr = (uint *)Native_FGlobals.Get_GFrameNumberPtr(); gpuFrameTimePtr = (uint *)Native_FGlobals.Get_GGPUFrameTimePtr(); }