示例#1
0
    public void SetUp()
    {
        var agent = new NativeUnityDriverAgent();

        _driver     = new UnityDriver(agent);
        _testRootGo = new GameObject("TestRoot").transform;
    }
示例#2
0
    public void Setup()
    {
        var rootGO = new GameObject("rootGo");

        _rootTransform = rootGO.transform;
        var canvasGO = new GameObject("Canvas", typeof(Canvas));

        canvasGO.transform.SetParent(rootGO.transform);
        var eventSystemGO = new GameObject("EventSystem", typeof(EventSystem));

        eventSystemGO.transform.SetParent(rootGO.transform);
        var testDropdownGO = new GameObject("TestDropdown", typeof(RectTransform), typeof(Dropdown));

        testDropdownGO.transform.SetParent(canvasGO.transform);
        _dropdown         = rootGO.GetComponentInChildren <Dropdown>();
        _dropdown.options = new System.Collections.Generic.List <Dropdown.OptionData>()
        {
            new Dropdown.OptionData("None"),
            new Dropdown.OptionData("Option 1"),
            new Dropdown.OptionData("Option 2"),
        };

        var agent = new NativeUnityDriverAgent();

        _driver          = new UnityDriver(agent);
        _dropdownElement = _driver.FindElement(By.Name("TestDropdown"));
    }
示例#3
0
    public void Setup()
    {
        var rootGO = new GameObject("rootGo");
        _rootTransform = rootGO.transform;
        var canvasGO = new GameObject("Canvas", typeof(Canvas));
        canvasGO.transform.SetParent(rootGO.transform);
        var eventSystemGO = new GameObject("EventSystem", typeof(EventSystem));
        eventSystemGO.transform.SetParent(rootGO.transform);
        var testButtonGO = new GameObject("TestButton", typeof(RectTransform), typeof(Button));
        testButtonGO.transform.SetParent(canvasGO.transform);
        _button = rootGO.GetComponentInChildren<Button>();

        var agent = new NativeUnityDriverAgent();
        var driver = new UnityDriver(agent);
        _buttonElement = driver.FindElement(By.Type<Button>());
    }
        public void Setup()
        {
            var agent = new NativeUnityDriverAgent();

            _driver = new UnityDriver(agent);
        }