private void FindEqualVersionMatch(GooglePlayGames.BasicApi.Multiplayer.TurnBasedMatch match, Action <bool> onFailure, Action <NativeTurnBasedMatch> onVersionMatch) { mTurnBasedManager.GetMatch(match.MatchId, delegate(TurnBasedManager.TurnBasedMatchResponse response) { using (NativeTurnBasedMatch nativeTurnBasedMatch = response.Match()) { if (nativeTurnBasedMatch == null) { Logger.e($"Could not find match {match.MatchId}"); onFailure(false); } else if (nativeTurnBasedMatch.Version() != match.Version) { Logger.e($"Attempted to update a stale version of the match. Expected version was {match.Version} but current version is {nativeTurnBasedMatch.Version()}."); onFailure(false); } else { onVersionMatch(nativeTurnBasedMatch); } } }); }
private void FindEqualVersionMatch(GooglePlayGames.BasicApi.Multiplayer.TurnBasedMatch match, Action <bool> onFailure, Action <NativeTurnBasedMatch> onVersionMatch) { this.mTurnBasedManager.GetMatch(match.MatchId, (Action <TurnBasedManager.TurnBasedMatchResponse>)(response => { using (NativeTurnBasedMatch nativeTurnBasedMatch = response.Match()) { if (nativeTurnBasedMatch == null) { Logger.e(string.Format("Could not find match {0}", (object)match.MatchId)); onFailure(false); } else if ((int)nativeTurnBasedMatch.Version() != (int)match.Version) { Logger.e(string.Format("Attempted to update a stale version of the match. Expected version was {0} but current version is {1}.", (object)match.Version, (object)nativeTurnBasedMatch.Version())); onFailure(false); } else { onVersionMatch(nativeTurnBasedMatch); } } })); }