protected override NativeGroundOverlay CreateNativeItem(GroundOverlay outerItem) { var factory = _bitmapDescriptorFactory ?? DefaultBitmapDescriptorFactory.Instance; var nativeDescriptor = factory.ToNative(outerItem.Icon); var opts = new GroundOverlayOptions() .PositionFromBounds(outerItem.Bounds.ToLatLngBounds()) .Clickable(outerItem.IsClickable) .InvokeBearing(outerItem.Bearing) .InvokeImage(nativeDescriptor) .InvokeTransparency(outerItem.Transparency) .InvokeZIndex(outerItem.ZIndex); var overlay = NativeMap.AddGroundOverlay(opts); // If the pin has an IconView set this method will convert it into an icon for the marker if (outerItem?.Icon?.Type == BitmapDescriptorType.View) { overlay.Visible = false; // Will become visible once the iconview is ready. TransformXamarinViewToAndroidBitmap(outerItem, overlay); } else { overlay.Visible = outerItem.IsVisible; } // associate pin with marker for later lookup in event handlers outerItem.NativeObject = overlay; return(overlay); }
protected override NativeGroundOverlay CreateNativeItem(GroundOverlay outerItem) { var opts = new GroundOverlayOptions() .PositionFromBounds(outerItem.Bounds.ToLatLngBounds()) .Clickable(outerItem.IsClickable) .InvokeBearing(outerItem.Bearing) .InvokeImage(outerItem.Icon.ToBitmapDescriptor()) .InvokeTransparency(outerItem.Transparency); var overlay = NativeMap.AddGroundOverlay(opts); // associate pin with marker for later lookup in event handlers outerItem.NativeObject = overlay; return(overlay); }
protected override NativeGroundOverlay CreateNativeItem(GroundOverlay outerItem) { var factory = _bitmapDescriptorFactory ?? DefaultBitmapDescriptorFactory.Instance; var nativeDescriptor = factory.ToNative(outerItem.Icon); var opts = new GroundOverlayOptions() .PositionFromBounds(outerItem.Bounds.ToLatLngBounds()) .Clickable(outerItem.IsClickable) .InvokeBearing(outerItem.Bearing) .InvokeImage(nativeDescriptor) .InvokeTransparency(outerItem.Transparency) .InvokeZIndex(outerItem.ZIndex); var overlay = NativeMap.AddGroundOverlay(opts); // associate pin with marker for later lookup in event handlers outerItem.NativeObject = overlay; return(overlay); }