public static void Start() { #if ILRuntime if (!Define.IsILRuntime) { Log.Error("mono层是mono模式, 但是Hotfix层是ILRuntime模式"); } #else if (Define.IsILRuntime) { Log.Error("mono层是ILRuntime模式, Hotfix层是mono模式"); } #endif try { // 注册热更层回调 ETModel.Game.Hotfix.Update = () => { Update(); }; ETModel.Game.Hotfix.LateUpdate = () => { LateUpdate(); }; ETModel.Game.Hotfix.OnApplicationQuit = () => { OnApplicationQuit(); }; ETModel.Game.Hotfix.OnApplicationPauseTrue = () => { OnApplicationPauseTrue(); }; ETModel.Game.Hotfix.OnApplicationPauseFalse = () => { OnApplicationPauseFalse(); }; ETModel.Game.Hotfix.OnApplicationFocusTrue = () => { OnApplicationFocusTrue(); }; ETModel.Game.Hotfix.OnApplicationFocusFalse = () => { OnApplicationFocusFalse(); }; ETModel.Game.Hotfix.OnGetHeadImagePath = (imagePath) => { }; ETModel.Game.Hotfix.OnGetGPS = (gpsInfo) => { OnGetGPS(gpsInfo); }; ETModel.Game.Hotfix.OnAwakeByURL = (gpsInfo) => { OnAwakeByURL(gpsInfo); }; Game.Scene.AddComponent <UIComponent>(); Game.Scene.AddComponent <OpcodeTypeComponent>(); Game.Scene.AddComponent <MessageDispatcherComponent>(); Game.Scene.AddComponent <SoundComponent>(); Game.Scene.AddComponent <HttpRequestComponent>(); //添加sdk //Game.Scene.AddComponent<BuglySdkComponent>(); //Game.Scene.AddComponent<TalkingDataSdkComponent>(); //Game.Scene.AddComponent<JPushSdkComponent>(); //Game.Scene.AddComponent<IMSdkComponent>(); //Game.Scene.AddComponent<KeFuSdkComponent>(); // 加载热更配置 ETModel.Game.Scene.GetComponent <ResourcesComponent>().LoadBundle("config.unity3d"); Game.Scene.AddComponent <ConfigComponent>(); ETModel.Game.Scene.GetComponent <ResourcesComponent>().UnloadBundle("config.unity3d"); Game.Scene.AddComponent <DBAreaComponent>(); Game.Scene.AddComponent <SensitiveWordComponent>(); Game.EventSystem.Run(EventIdType.InitSceneStart); Game.Scene.AddComponent <NetworkDetectionComponent>(); if (!Application.isEditor) { NativeManager.GetDeviceSafeArea(); NativeManager.IntAwakeByURLObserver(); } ObtainConfigMsg(); } catch (Exception e) { Log.Error(e); } }