/// <summary> /// private void recommencer_Click(object sender, EventArgs e) /// /// Cette fonction contrôle le bouton "Recommencer" /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void recommencer_Click(object sender, EventArgs e) { _fenetre.AssignerEstTerminee(false); NativeFunction.arreterSons(); NativeFunction.demarrerPartie(); Dispose(); }
/// <summary> /// private void recommencer_Click(object sender, EventArgs e) /// /// Cette fonction contrôle le bouton "Recommencer" /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void recommencer_Click(object sender, EventArgs e) { _fenetre.AssignerEstTerminee(false); NativeFunction.arreterSons(); EventManager.Instance.Notice(new EndGameEvent(EndGameType.Dead, false)); NativeFunction.demarrerPartie(); Dispose(); }
/// <summary> /// private void menuPrincipal_Click(object sender, EventArgs e) /// /// Cette fonction contrôle le bouton "Menu principal" /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void menuPrincipal_Click(object sender, EventArgs e) { _fenetre.Hide(); NativeFunction.arreterSons(); // Todo: vérifier transition //Program.afficherMenuPrincipal(); EventManager.Instance.Notice(new EndGameEvent(EndGameType.Dead)); Dispose(); }
/// <summary> /// Called after EndGame /// </summary> public void Exit() { NativeFunction.arreterSons(); cts.Cancel(); OnlineSession.TerminateSession(); _windowOpengl?.HideWinform(); Program.MainWindow.Show(); }
public void Exit() { NativeFunction.arreterSons(); Program.MainWindow.Show(); }