/// <summary> /// Gets the default relative of the specified joint /// </summary> /// <param name="jointName">Name of the joint</param> /// <param name="characterSlot">Slot containing the character</param> /// <returns>Default relative of the specified joint</returns> public QuatT GetJointRelativeDefault(string jointName, int characterSlot = 0) { return(NativeEntityMethods.GetJointRelativeDefault(this.GetIEntity(), jointName, characterSlot)); }