/// <summary> /// Set the pixel format on EGL platform. /// </summary> private void SetPixelFormatEgl() { NativeDeviceContext eglDeviceContext = (NativeDeviceContext)_DeviceContext; // Require the pixel formats DevicePixelFormatCollection pixelFormats = eglDeviceContext.PixelsFormats; eglDeviceContext.SetPixelFormat(pixelFormats[0]); }