/// <summary> /// Add the specified trigger name and retrieves the trigger id. If trigger name is already existing, trigger id will be returned. Returns true if the trigger name is added /// </summary> /// <param name="triggerName"></param> /// <param name="triggerId"></param> /// <returns></returns> public static bool AddOrGetTrigger(string triggerName, out uint triggerId) { bool ret = false; triggerId = Audio.InvalidControlId; if (!_triggerByName.TryGetValue(triggerName, out triggerId)) { triggerId = NativeAudioSystem.GetAudioTriggerId(triggerName); if (ret = (triggerId != Audio.InvalidControlId)) { _triggerByName[triggerName] = triggerId; _indexTriggerIdToName[triggerId] = triggerName; } ret = true; } else { triggerId = _triggerByName[triggerName]; } return(ret); }