示例#1
0
        public void CopyToNativeArrayCopiesElements()
        {
            using (NativeArray2D <int> src = CreateArray(2, 3))
            {
                using (NativeArray2D <int> dest = CreateArray(2, 3))
                {
                    NativeArray2D <int> srcAlias = src;
                    srcAlias[0, 0] = 100;
                    srcAlias[0, 1] = 200;
                    srcAlias[0, 2] = 300;
                    srcAlias[1, 0] = 400;
                    srcAlias[1, 1] = 500;
                    srcAlias[1, 2] = 600;

                    src.CopyTo(dest);

                    Assert.That(dest[0, 0], Is.EqualTo(src[0, 0]));
                    Assert.That(dest[0, 1], Is.EqualTo(src[0, 1]));
                    Assert.That(dest[0, 2], Is.EqualTo(src[0, 2]));
                    Assert.That(dest[1, 0], Is.EqualTo(src[1, 0]));
                    Assert.That(dest[1, 1], Is.EqualTo(src[1, 1]));
                    Assert.That(dest[1, 2], Is.EqualTo(src[1, 2]));
                }
            }
        }
示例#2
0
        public void CopyToManagedArrayThrowsWhenDifferentSize()
        {
            using (NativeArray2D <int> src = CreateArray(2, 3))
            {
                int[,] dest = new int[2, 4];

                Assert.That(() => src.CopyTo(dest), Throws.Exception);
            }
        }
示例#3
0
 public void CopyToNativeArrayThrowsWhenDifferentSize()
 {
     using (NativeArray2D <int> src = CreateArray(2, 3))
     {
         using (NativeArray2D <int> dest = CreateArray(2, 4))
         {
             Assert.That(() => src.CopyTo(dest), Throws.Exception);
         }
     }
 }
        public void NativeArray2D_Performance_CopyTo()
        {
            NativeArray2D <int> array = new NativeArray2D <int>(width, height, Unity.Collections.Allocator.TempJob);

            int[,] dest = new int[width, height];

            Measure.Method(() =>
            {
                array.CopyTo(dest);
            })
            .WarmupCount(1000)
            .MeasurementCount(1000)
            .Run();

            array.Dispose();
        }