public async Task <Guid> PostDeployTroops(Guid sessionId, Guid regionId, uint numberOfTroops) { IRegionData region = await RegionRepository.GetRegionOrThrow(sessionId, regionId) .IsRegionOwnerOrThrow(User.Identity.GetUserId()); ISession session = await SessionRepository.GetSessionOrThrow(region) .IsUserIdJoinedOrThrow(NationRepository, User.Identity.GetUserId()) .IsPhaseTypeOrThrow(SessionPhase.Reinforcements); INationData nation = await NationRepository.GetNation(sessionId, User.Identity.GetUserId()); if (nation.AvailableReinforcements < numberOfTroops) { throw new HttpResponseException(new HttpResponseMessage { StatusCode = HttpStatusCode.BadRequest, ReasonPhrase = "You do not have that many troops available to deploy" }); } else if (numberOfTroops <= 0) { throw new HttpResponseException(new HttpResponseMessage { StatusCode = HttpStatusCode.BadRequest, ReasonPhrase = "You can not deploy less than 1 troop" }); } else { return(await CommandQueue.DeployReinforcements(session.GameId, session.PhaseId, region.RegionId, region.CurrentEtag, numberOfTroops)); } }
public async Task IntegrationTestGetNation_WithInvalidUserId() { // Arrange NationRepository repository = new NationRepository(DevelopmentStorageAccountConnectionString); SessionRepository sessionRepository = new SessionRepository(DevelopmentStorageAccountConnectionString); Guid validGuid = new Guid("228175B0-CB34-453E-AB26-A76984B2FDAF"); String dummyUserId = "DummyUserId"; await sessionRepository.SetupSession(validGuid, dummyUserId); // Act INationData sessionPlayer = await repository.GetNation(validGuid, "InvalidUserId"); // Assert Assert.IsNull(sessionPlayer); }
public async Task <Guid> PostRedeployTroops(Guid sessionId, Guid regionId, uint numberOfTroops, Guid targetRegionId) { IRegionData sourceRegion = await RegionRepository.GetRegionOrThrow(sessionId, regionId) .IsRegionOwnerOrThrow(User.Identity.GetUserId()); ISession session = await SessionRepository.GetSessionOrThrow(sourceRegion) .IsUserIdJoinedOrThrow(NationRepository, User.Identity.GetUserId()) .IsPhaseTypeOrThrow(SessionPhase.Redeployment); IRegionData targetRegion = await RegionRepository.GetRegionOrThrow(session.GameId, targetRegionId) .IsRegionOwnerOrThrow(User.Identity.GetUserId()) .IsRegionConnectedOrThrow(sourceRegion.RegionId); INationData nation = await NationRepository.GetNation(sessionId, User.Identity.GetUserId()); if (sourceRegion.TroopCount <= numberOfTroops) { throw new HttpResponseException(new HttpResponseMessage { StatusCode = HttpStatusCode.BadRequest, ReasonPhrase = "You do not have that many troops available to redeploy" }); } else if (numberOfTroops <= 0) { throw new HttpResponseException(new HttpResponseMessage { StatusCode = HttpStatusCode.BadRequest, ReasonPhrase = "You can not redeploy less than 1 troop" }); } else if (nation.CompletedPhase == session.PhaseId) { throw new HttpResponseException(new HttpResponseMessage { StatusCode = HttpStatusCode.Conflict, ReasonPhrase = "You may only issue 1 redeployment" }); } else { Guid redeployOp = await CommandQueue.Redeploy(session.GameId, session.PhaseId, nation.CurrentEtag, sourceRegion.RegionId, targetRegion.RegionId, numberOfTroops); try { await NationRepository.MarkPlayerCompletedPhase(sessionId, User.Identity.GetUserId(), session.PhaseId); } catch (ConcurrencyException) { // The host has moved onto the next phase while we were waiting. No further action required. } return(redeployOp); } }
public async Task IntegrationTestGetNation() { // Arrange NationRepository repository = new NationRepository(DevelopmentStorageAccountConnectionString); SessionRepository sessionRepository = new SessionRepository(DevelopmentStorageAccountConnectionString); Guid validGuid = new Guid("8B1E3932-71D5-4E29-BCAF-BE67D12C3114"); String dummyUserId = "DummyUserId"; await sessionRepository.SetupSession(validGuid, dummyUserId); // Act INationData sessionPlayer = await repository.GetNation(validGuid, dummyUserId); // Assert Assert.IsNotNull(sessionPlayer); Assert.AreEqual(dummyUserId, sessionPlayer.UserId); Assert.AreEqual(0U, sessionPlayer.AvailableReinforcements); }