public void PointRectangleOverlapping() { var point = new Point(); var rectangle = new Rectangle(-2, -2, 2, 2); NarrowPhase.TestCollision(point, Transform2D.DefaultTransform, rectangle, Transform2D.DefaultTransform).Should().BeTrue(); }
public void LineLineNotOverlapping() { var lineA = new Line(new Position2D(0, 1), new Position2D(1, 0)); var lineB = new Line(new Position2D(-1, -1), new Position2D(-2, -2)); NarrowPhase.TestCollision(lineA, Transform2D.DefaultTransform, lineB, Transform2D.DefaultTransform).Should().BeFalse(); }
public void PointCircleNotOverlapping() { var point = new Point(); var pointTransform = new Transform2D(new Position2D(3, 0)); var circle = new Circle(1); NarrowPhase.TestCollision(point, pointTransform, circle, Transform2D.DefaultTransform).Should().BeFalse(); }
public void PointLineNotOverlapping() { var point = new Point(); var pointTransform = new Transform2D(new Position2D(1, 1)); var line = new Line(new Position2D(-3, -2), new Position2D(-9, -5)); NarrowPhase.TestCollision(point, pointTransform, line, Transform2D.DefaultTransform).Should().BeFalse(); }
public void PointRectangleNotOverlapping() { var point = new Point(); var pointTransform = new Transform2D(new Position2D(5, 5)); var rectangle = new Rectangle(-2, -2, 2, 2); NarrowPhase.TestCollision(point, pointTransform, rectangle, Transform2D.DefaultTransform).Should().BeFalse(); }
public void LineCircleNotOverlapping() { var line = new Line(new Position2D(-5, -5), new Position2D(-4, -4)); var transformA = Transform2D.DefaultTransform; var circle = new Circle(1); var transformB = Transform2D.DefaultTransform; NarrowPhase.TestCollision(line, transformA, circle, transformB).Should().BeFalse(); }
public void ScaledCirclesNotOverlapping() { var circleA = new Circle(2); var transformA = new Transform2D(new Vector2(-5, -5), 0, new Vector2(0.2f, 0.2f)); var circleB = new Circle(2); var transformB = new Transform2D(new Vector2(5, 5), 0, new Vector2(0.2f, 0.2f)); NarrowPhase.TestCollision(circleA, transformA, circleB, transformB).Should().BeFalse(); }
public void ScaledCirclesOverlapping() { var circleA = new Circle(2); var transformA = new Transform2D(new Vector2(-3, 0), 0f, new Vector2(2, 2)); var circleB = new Circle(2); var transformB = new Transform2D(new Vector2(3, 0), 0f, new Vector2(2, 2)); NarrowPhase.TestCollision(circleA, transformA, circleB, transformB).Should().BeTrue(); }
public void CircleCircleOverlapping() { var circleA = new Circle(2); var transformA = new Transform2D(new Vector2(-1, -1)); var circleB = new Circle(2); var transformB = new Transform2D(new Vector2(1, 1)); NarrowPhase.TestCollision(circleA, transformA, circleB, transformB).Should().BeTrue(); }
public void ScaledLinesNotOverlapping() { var lineA = new Line(new Position2D(0, 1), new Position2D(1, 0)); var lineB = new Line(new Position2D(-1, -1), new Position2D(-2, -2)); var transform = new Transform2D(new Position2D(0, 0), 0f, new Vector2(2, 2)); NarrowPhase.TestCollision(lineA, transform, lineB, transform).Should().BeFalse(); }
public void LineCircleOverlapping() { var line = new Line(new Position2D(-1, -1), new Position2D(1, 1)); var transformA = Transform2D.DefaultTransform; var circle = new Circle(1); var transformB = Transform2D.DefaultTransform; NarrowPhase.TestCollision(line, transformA, circle, transformB).Should().BeTrue(); }
public void RectanglesNotOverlapping() { var rectangleA = new MoonTools.Core.Bonk.Rectangle(-6, -6, 6, 6); var transformA = new Transform2D(new Position2D(39, 249)); var rectangleB = new MoonTools.Core.Bonk.Rectangle(0, 0, 16, 16); var transformB = new Transform2D(new Position2D(16, 240)); NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeFalse(); }
public void PointCircleOverlapping() { var point = new Point(); var circle = new Circle(3); var pointTransform = new Transform2D(new Position2D(1, 1)); var circleTransform = new Transform2D(new Position2D(-1, 0)); NarrowPhase.TestCollision(point, pointTransform, circle, circleTransform).Should().BeTrue(); }
public void RectanglesOverlappingGJK2D() { var rectangleA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1); var transformA = new Transform2D(new Position2D(0, 0)); var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1); var transformB = new Transform2D(new Vector2(1, 0)); NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue(); }
public void CirclePolygonNotOverlapping() { var circle = new Circle(1); var circleTransform = new Transform2D(new Vector2(5, 0)); var square = new Polygon(ImmutableArray.Create( new Position2D(-1, -1), new Position2D(1, -1), new Position2D(1, 1), new Position2D(-1, 1) )); var squareTransform = Transform2D.DefaultTransform; NarrowPhase.TestCollision(circle, circleTransform, square, squareTransform).Should().BeFalse(); }
public void PointPolygonNotOverlapping() { var point = new Point(); var pointTransform = new Transform2D(new Position2D(5, 5)); var polygon = new Polygon(ImmutableArray.Create( new Position2D(-2, -2), new Position2D(-3, 2), new Position2D(3, 2), new Position2D(3, -2) )); NarrowPhase.TestCollision(point, pointTransform, polygon, Transform2D.DefaultTransform).Should().BeFalse(); }
public void CirclePolygonOverlapping() { var circle = new Circle(1); var transformA = new Transform2D(new Vector2(0.25f, 0)); var square = new Polygon(ImmutableArray.Create( new Position2D(-1, -1), new Position2D(1, -1), new Position2D(1, 1), new Position2D(-1, 1) )); var transformB = Transform2D.DefaultTransform; NarrowPhase.TestCollision(circle, transformA, square, transformB).Should().BeTrue(); }
public void LinePolygonNotOverlapping() { var line = new Line(new Position2D(-5, 5), new Position2D(-5, 5)); var transformA = Transform2D.DefaultTransform; var polygon = new Polygon(ImmutableArray.Create( new Position2D(-1, -1), new Position2D(1, -1), new Position2D(1, 1), new Position2D(-1, 1) )); var transformB = Transform2D.DefaultTransform; NarrowPhase.TestCollision(line, transformA, polygon, transformB).Should().BeFalse(); }
public void LineRectangleOverlap() { var line = new Line(new Position2D(-4, -4), new Position2D(4, 4)); var transformA = Transform2D.DefaultTransform; var square = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1); var transformB = Transform2D.DefaultTransform; var(result, simplex) = NarrowPhase.FindCollisionSimplex(line, transformA, square, transformB); result.Should().BeTrue(); var intersection = NarrowPhase.Intersect(line, transformA, square, transformB, simplex); var movedTransform = new Transform2D(transformA.Position - (intersection * 1.01f)); // move a tiny bit past NarrowPhase.TestCollision(line, movedTransform, square, transformB).Should().BeFalse(); }
public void ScaledPolygonsNotOverlapping() { var shapeA = new Polygon(ImmutableArray.Create( new Position2D(-1, 1), new Position2D(1, 1), new Position2D(-1, -1), new Position2D(1, -1) )); var transformA = Transform2D.DefaultTransform; var shapeB = new Polygon(ImmutableArray.Create( new Position2D(-2, 2), new Position2D(2, 2), new Position2D(-2, -2), new Position2D(2, -2) )); var transformB = new Transform2D(new Vector2(3f, 0), 0f, new Vector2(0.5f, 0.5f)); NarrowPhase.TestCollision(shapeA, transformA, shapeB, transformB).Should().BeFalse(); }
public void RectangleOverlap() { var squareA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1); var transformA = Transform2D.DefaultTransform; var squareB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1); var transformB = new Transform2D(new Vector2(1.5f, 0)); var(result, simplex) = NarrowPhase.FindCollisionSimplex(squareA, transformA, squareB, transformB); result.Should().BeTrue(); var intersection = NarrowPhase.Intersect(squareA, transformA, squareB, transformB, simplex); intersection.X.Should().Be(1f); intersection.Y.Should().Be(0); var movedTransform = new Transform2D(transformA.Position - (intersection * 1.01f)); // move a tiny bit past NarrowPhase.TestCollision(squareA, movedTransform, squareB, transformB).Should().BeFalse(); }
public void CircleOverlap() { var circleA = new Circle(2); var transformA = Transform2D.DefaultTransform; var circleB = new Circle(1); var transformB = new Transform2D(new Vector2(1, 1)); var(result, simplex) = NarrowPhase.FindCollisionSimplex(circleA, transformA, circleB, transformB); result.Should().BeTrue(); var intersection = NarrowPhase.Intersect(circleA, transformA, circleB, transformB, simplex); var ix = (circleA.Radius * (float)Math.Cos(Math.PI / 4)) - ((circleB.Radius * (float)Math.Cos(5 * Math.PI / 4)) + transformB.Position.X); var iy = (circleA.Radius * (float)Math.Sin(Math.PI / 4)) - ((circleB.Radius * (float)Math.Sin(5 * Math.PI / 4)) + transformB.Position.Y); intersection.X.Should().BeApproximately(ix, 0.01f); intersection.Y.Should().BeApproximately(iy, 0.01f); var movedTransform = new Transform2D(transformA.Position - (intersection * 1.01f)); // move a tiny bit past NarrowPhase.TestCollision(circleA, movedTransform, circleB, transformB).Should().BeFalse(); }