示例#1
0
 public void PushButton()
 {
     if (GameSaveManager.ActiveSave == null)
     {
         NamingLogic.GoToNaming(nextScene: gameSelectSceneName, backScene: titleSceneName);
     }
     else
     {
         SceneManager.LoadScene(gameSelectSceneName);
     }
 }
示例#2
0
 public void GoToNaming()
 {
     NamingLogic.GoToNaming(nextScene: "GameSelect", backScene: "Stats");
 }