public void PushButton() { if (GameSaveManager.ActiveSave == null) { NamingLogic.GoToNaming(nextScene: gameSelectSceneName, backScene: titleSceneName); } else { SceneManager.LoadScene(gameSelectSceneName); } }
public void GoToNaming() { NamingLogic.GoToNaming(nextScene: "GameSelect", backScene: "Stats"); }