private void SaveNames(NamesByteSavefile tS, int level) { level++; var serializer = new XmlSerializer(typeof(NamesByteSavefile)); using (var stream = new FileStream(Application.persistentDataPath + "/Level" + level.ToString() + "/SavedGame_SaveFiles.xml", FileMode.Create)) { serializer.Serialize(stream, tS); } }
private NamesByteSavefile LoadNames(int level) { level++; var serializer = new XmlSerializer(typeof(NamesByteSavefile)); using (var stream = new FileStream(Application.persistentDataPath + "/Level" + level.ToString() + "/SavedGame_SaveFiles.xml", FileMode.Open)) { NamesByteSavefile save = serializer.Deserialize(stream) as NamesByteSavefile; return(save); } }
private void OnApplicationQuit() { NamesByteSavefile saveFile = new NamesByteSavefile(); for (int i = 0; i < amountLevel; i++) { names[i].names = allHighscore[i].names; saveFile.saveFile = ObjectToByteArray(names[i]); for (int o = 0; o < allHighscore[i].names.Count; o++) { SaveScore(allHighscore[i].scores[o], allHighscore[i].names[o], i, allHighscore[i].levelPlayed[o]); } SaveNames(saveFile, i); if (i < deaths.Count) { SaveDeaths(deaths[i], i); } } }
private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); return; } DontDestroyOnLoad(gameObject); for (int i = 0; i < amountLevel; i++) { CreateDirectory(i); if (Exists("SaveFiles", i)) { NamesByteSavefile saveFile = LoadNames(i); names.Add((AllNames)ByteArrayToObject(saveFile.saveFile)); if (i < allHighscore.Count) { if (allHighscore[i] == null) { allHighscore[i] = new AllHighscore(); } } else { allHighscore.Add(new AllHighscore()); } if (names[i] == null) { names[i] = new AllNames(); } allHighscore[i].names = names[i].names; for (int o = 0; o < names[i].names.Count; o++) { if (Exists(names[i].names[o], i)) { if (o < allHighscore[i].scores.Count) { allHighscore[i].scores[o] = LoadScore(names[i].names[o], i); } else { allHighscore[i].scores.Add(LoadScore(names[i].names[o], i)); } if (o < allHighscore[i].levelPlayed.Count) { Highscore temp = LoadScore(names[i].names[o], i); allHighscore[i].levelPlayed[o] = temp.level; } else { Highscore temp = LoadScore(names[i].names[o], i); allHighscore[i].levelPlayed.Add(temp.level); } } } } else { if (i < allHighscore.Count) { if (allHighscore[i] == null) { allHighscore[i] = new AllHighscore(); } } else { allHighscore.Add(new AllHighscore()); } if (i < names.Count) { names[i] = new AllNames(); } else { names.Add(new AllNames()); } } if (File.Exists(Application.persistentDataPath + "/Deaths" + "/SavedDeaths_" + (i + 1).ToString() + ".xml")) { if (i < deaths.Count) { deaths[i] = LoadDeaths(i); } else { deaths.Add(LoadDeaths(i)); } } else { if (i < deaths.Count) { deaths[i] = new DeathSaveFile(); } else { deaths.Add(new DeathSaveFile()); } } } }