public GameObject CreateBlipFromName(string name) { Vector3 localPos = NameUtility.GetCoordFromName(name); GameObject blip = Instantiate(blipTemplate, Vector3.zero, Quaternion.identity); blip.transform.parent = planet; blip.transform.localPosition = localPos; blip.transform.up = planet.rotation * localPos.normalized; blip.name = name; return(blip); }