public void Execute_ReturnsInputExpression_WhenNotValidConstructorArgument() { _namePipelineNode = new NamePipelineNode(string.Empty, _keysWhereExistLocalization); Expression <Func <Product, bool> > input = product => product.ProductName.Contains(Name); var expression = _namePipelineNode.Execute(input); var areEquals = Lambda.Eq(input, expression); areEquals.Should().BeTrue(); }
public void Execute_ReturnsInputExpression_WhenNotValidConstructorArgument() { _namePipelineNode = new NamePipelineNode(string.Empty); Expression <Func <GameRoot, bool> > input = root => root.Details.Id.Contains(Name); var expression = _namePipelineNode.Execute(input); var areEquals = Lambda.Eq(input, expression); areEquals.Should().BeTrue(); }
public void Setup() { _namePipelineNode = new NamePipelineNode(Name, _keysWhereExistLocalization); }
public void Setup() { _namePipelineNode = new NamePipelineNode(Name); }