void OnGUI() { GUI.skin.settings.cursorColor = Color.black; newName = GUI.TextField(Name.AnchoredRect(), newName, 25, Name.style); if (GUI.Button(Back.AnchoredRect(), Back.content, Back.style)) { audio.Play(); MenuController.ChangeMenu(Back.menuObject, this.gameObject); } GUI.enabled = newName.Length > 2; if (GUI.Button(Submit.AnchoredRect(), Submit.content, Submit.style)) { audio.Play(); Player newPlayer = new Player(newName); playerData.playerData.players.Add(newPlayer); playerData.playerData.setCurrentPlayer(newName); playerData.CurrentLevel = 0; playerData.CurrentPlayer = playerData.playerData.players[playerData.playerData.players.Count - 1]; playerData.SaveData(); newName = ""; MenuController.ChangeMenu(Submit.menuObject, this.gameObject); } }