public IActionResult Post([FromBody] Player player)
        {
            if (!ModelState.IsValid)
            {
                return(BadRequest(ModelState));
            }

            context.Player.Add(player);
            try
            {
                context.SaveChanges();
            }
            catch (DbUpdateException)
            {
                if (PlayerExists(player.PlayerId))
                {
                    return(new StatusCodeResult(StatusCodes.Status409Conflict));
                }
                else
                {
                    throw;
                }
            }

            return(Ok(player));
        }
示例#2
0
        public IActionResult Post([FromBody] Game game)
        {
            if (!ModelState.IsValid)
            {
                return(BadRequest(ModelState));
            }

            context.Game.Add(game);
            try
            {
                context.SaveChanges();
            }
            catch (DbUpdateException)
            {
                if (GameExists(game.GameId))
                {
                    return(new StatusCodeResult(StatusCodes.Status409Conflict));
                }
                else
                {
                    throw;
                }
            }

            return(Ok(game));
        }
示例#3
0
        public IActionResult Post([FromBody] TwoPlayerGame model)
        {
            if (!ModelState.IsValid)
            {
                return(BadRequest(ModelState));
            }

            Game game = new Game();

            var gamePlayers = new GamePlayer[]
            {
                new GamePlayer(model.playerOneId, 1, game.GameId, true),
                new GamePlayer(model.playerTwoId, 2, game.GameId, true)
            };

            foreach (GamePlayer g in gamePlayers)
            {
                context.GamePlayer.Add(g);
            }

            game.GamePlayers  = gamePlayers.ToList();
            game.TeamOneScore = model.teamOneScore;
            game.TeamTwoScore = model.teamTwoScore;

            //Check scores against each other to calculate Point Differential
            //and decide who won

            if (model.teamOneScore > model.teamTwoScore)
            {
                //Modify the GamePlayer instances
                gamePlayers[0].Won       = true;
                gamePlayers[0].PointDiff = (model.teamOneScore - model.teamTwoScore);
                gamePlayers[1].Won       = false;
                gamePlayers[1].PointDiff = (model.teamTwoScore - model.teamOneScore);

                //Modify the Stats classes for each player
                var playerOneStats = context.Stats.Single(s => s.PlayerId == model.playerOneId);
                var playerTwoStats = context.Stats.Single(s => s.PlayerId == model.playerTwoId);
                playerOneStats.AddWin();
                playerTwoStats.AddLoss();
            }
            else
            {
                gamePlayers[0].Won       = false;
                gamePlayers[0].PointDiff = (model.teamOneScore - model.teamTwoScore);
                gamePlayers[1].Won       = true;
                gamePlayers[1].PointDiff = (model.teamTwoScore - model.teamOneScore);

                //Modify the Stats classes for each player
                var playerOneStats = context.Stats.Single(s => s.PlayerId == model.playerOneId);
                var playerTwoStats = context.Stats.Single(s => s.PlayerId == model.playerTwoId);
                playerTwoStats.AddWin();
                playerOneStats.AddLoss();
            }

            context.Game.Add(game);
            context.SaveChanges();
            return(Ok(game));
        }