// functions protected override void OneTimeInit() { if (m_normalVarianceSeed == -1) { m_normalVarianceSeed = UnityEngine.Random.Range(0, int.MaxValue); } m_passVariance = AddPass <NPVoxNormalProcessorPass_Variance>(); m_passNormalize = AddPass <NPVoxNormalProcessorPass_Normalize>(); }
protected override void OneTimeInit() { m_passFromMesh = AddPass <NPVoxNormalProcessorPass_FromMesh>(); m_passNormalize = AddPass <NPVoxNormalProcessorPass_Normalize>(); }