public static NPVoxModel Transform(NPVoxModel sourceModel, NPVoxBox affectedArea, Matrix4x4 transformMatrix, ResolveConflictMethodType resolveConflictMethod = ResolveConflictMethodType.CLOSEST, NPVoxModel reuse = null) { NPVoxBox clampedBox = sourceModel.Clamp(affectedArea); // calculate size & offset for new model NPVoxCoord size = sourceModel.Size; NPVoxCoord offset = NPVoxCoord.ZERO; { NPVoxBox parentBounds = sourceModel.BoundingBox; NPVoxBox thisBounds = parentBounds.Clone(); // transform voxels foreach (NPVoxCoord coord in clampedBox.Enumerate()) { Vector3 saveCoord = transformMatrix.MultiplyPoint(NPVoxCoordUtil.ToVector(coord)); NPVoxCoord newCoord = NPVoxCoordUtil.ToCoord(saveCoord); if (!sourceModel.IsInside(newCoord)) { thisBounds.EnlargeToInclude(newCoord); } } // transform sockets foreach (NPVoxSocket socket in sourceModel.Sockets) { NPVoxCoord newCoord = NPVoxCoordUtil.ToCoord(transformMatrix.MultiplyPoint(NPVoxCoordUtil.ToVector(socket.Anchor))); if (clampedBox.Contains(socket.Anchor) && !sourceModel.IsInside(newCoord)) { thisBounds.EnlargeToInclude(newCoord); } } CalculateResizeOffset(parentBounds, thisBounds, out offset, out size); } bool hasVoxelGroups = sourceModel.HasVoxelGroups(); NPVoxBoneModel sourceBoneModel = sourceModel as NPVoxBoneModel; bool hasBoneGropus = sourceBoneModel != null; NPVoxModel transformedModel = NPVoxModel.NewInstance(sourceModel, size, reuse); NPVoxBoneModel transformedBoneModel = transformedModel as NPVoxBoneModel; if (hasVoxelGroups) { transformedModel.InitVoxelGroups(); transformedModel.NumVoxelGroups = sourceModel.NumVoxelGroups; } if (hasBoneGropus) { transformedBoneModel.AllBones = NPVoxBone.CloneBones(sourceBoneModel.AllBones); } // 1. copy all voxels over that are not affected by the transformation transformedModel.NumVoxels = sourceModel.NumVoxels; transformedModel.Colortable = sourceModel.Colortable; foreach (NPVoxCoord coord in sourceModel.EnumerateVoxels()) { NPVoxCoord movedCoord = coord + offset; if (!clampedBox.Contains(coord)) { transformedModel.SetVoxel(movedCoord, sourceModel.GetVoxel(coord)); if (hasVoxelGroups) { transformedModel.SetVoxelGroup(movedCoord, sourceModel.GetVoxelGroup(coord)); } if (hasBoneGropus) { transformedBoneModel.SetBoneMask(movedCoord, sourceBoneModel.GetBoneMask(coord)); } } } // 2. copy all voxels that can be tranformed without conflict, Dictionary <NPVoxCoord, Vector3> conflictVoxels = new Dictionary <NPVoxCoord, Vector3>(); foreach (NPVoxCoord sourceCoord in clampedBox.Enumerate()) { if (sourceModel.HasVoxelFast(sourceCoord)) { Vector3 saveCoord = transformMatrix.MultiplyPoint(NPVoxCoordUtil.ToVector(sourceCoord)); Vector3 targetCoordSave = saveCoord + NPVoxCoordUtil.ToVector(offset); NPVoxCoord targetCoord = NPVoxCoordUtil.ToCoord(targetCoordSave); if (!transformedModel.HasVoxelFast(targetCoord)) { transformedModel.SetVoxel(targetCoord, sourceModel.GetVoxel(sourceCoord)); if (hasVoxelGroups) { transformedModel.SetVoxelGroup(targetCoord, sourceModel.GetVoxelGroup(sourceCoord)); } if (hasBoneGropus) { transformedBoneModel.SetBoneMask(targetCoord, sourceBoneModel.GetBoneMask(sourceCoord)); } } else { conflictVoxels[sourceCoord] = targetCoordSave; } } } // 3. try to fit in voxels that had conflicts int numberOfConflictsSolved = 0; if (resolveConflictMethod != ResolveConflictMethodType.NONE) { foreach (NPVoxCoord sourceCoord in conflictVoxels.Keys) { if (sourceModel.HasVoxelFast(sourceCoord)) { Vector3 targetSaveCoord = conflictVoxels[sourceCoord]; NPVoxCoord nearbyCoord = GetNearbyCoord(transformedModel, targetSaveCoord, resolveConflictMethod); if (!nearbyCoord.Equals(NPVoxCoord.INVALID)) { transformedModel.SetVoxel(nearbyCoord, sourceModel.GetVoxel(sourceCoord)); if (hasVoxelGroups) { transformedModel.SetVoxelGroup(nearbyCoord, sourceModel.GetVoxelGroup(sourceCoord)); } if (hasBoneGropus) { transformedBoneModel.SetBoneMask(nearbyCoord, sourceBoneModel.GetBoneMask(sourceCoord)); } numberOfConflictsSolved++; } } } if (numberOfConflictsSolved != conflictVoxels.Count) { Debug.Log(string.Format("transformation has resolved {0}/{1} conflicting voxels", numberOfConflictsSolved, conflictVoxels.Count)); } } // 4. transform all sockets NPVoxSocket[] sockets = new NPVoxSocket[sourceModel.Sockets.Length]; for (int i = 0; i < sockets.Length; i++) { NPVoxSocket socket = sourceModel.Sockets[i]; if (clampedBox.Contains(socket.Anchor)) { // transform anchor Vector3 saveOriginalAnchor = NPVoxCoordUtil.ToVector(socket.Anchor); Vector3 saveTargetAnchor = transformMatrix.MultiplyPoint(saveOriginalAnchor) + NPVoxCoordUtil.ToVector(offset); socket.Anchor = NPVoxCoordUtil.ToCoord(saveTargetAnchor); // transform Quaternion Quaternion originalRotation = Quaternion.Euler(socket.EulerAngles); Matrix4x4 rotated = (Matrix4x4.TRS(Vector3.zero, originalRotation, Vector3.one) * transformMatrix); socket.EulerAngles = Matrix4x4Util.GetRotation(rotated).eulerAngles; } else { socket.Anchor = socket.Anchor + offset; } sockets[i] = socket; } transformedModel.Sockets = sockets; // 5. count all voxels transformedModel.NumVoxels = transformedModel.NumVoxels - (conflictVoxels.Count - numberOfConflictsSolved); transformedModel.RecalculateNumVoxels(true); return(transformedModel); }
override protected NPVoxModel CreateProduct(NPVoxModel reuse = null) { if (Input == null) { return(NPVoxModel.NewInvalidInstance(reuse, "No Input Setup")); } NPVoxModel model = ((NPVoxIModelFactory)Input).GetProduct() as NPVoxModel; NPVoxModel targetModel = model; if (TargetFrame is NPVoxIModelFactory) { targetModel = ((NPVoxIModelFactory)TargetFrame).GetProduct() as NPVoxModel; } if (!(PreviousFrame is NPVoxIModelFactory)) { Debug.LogWarning("previous frame is not a model factory"); return(NPVoxModel.NewInstance(NPVoxCoord.ZERO, reuse)); } #if UNITY_EDITOR if (SocketOffsets.Length < 4 || ControlPointOffsets.Length < 4) { ResetSceneTools(); } #endif NPVoxModel sourceModel = ((NPVoxIModelFactory)PreviousFrame).GetProduct(); NPVoxSocket sourceSocket1 = sourceModel.GetSocketByName(SocketName1); NPVoxSocket sourceSocket2 = sourceModel.GetSocketByName(SocketName2); NPVoxSocket targetSocket1 = targetModel.GetSocketByName(SocketName1); NPVoxSocket targetSocket2 = targetModel.GetSocketByName(SocketName2); if (sourceSocket1.IsInvalid()) { Debug.LogWarning("SocketName1 not found in sourceModel"); return(NPVoxModel.NewInstance(NPVoxCoord.ZERO, reuse)); } if (sourceSocket2.IsInvalid()) { Debug.LogWarning("SocketName2 not found in sourceModel"); return(NPVoxModel.NewInstance(NPVoxCoord.ZERO, reuse)); } if (targetSocket1.IsInvalid()) { Debug.LogWarning("SocketName1 not found in newModel"); return(NPVoxModel.NewInstance(NPVoxCoord.ZERO, reuse)); } if (targetSocket2.IsInvalid()) { Debug.LogWarning("SocketName2 not found in oldModel"); return(NPVoxModel.NewInstance(NPVoxCoord.ZERO, reuse)); } if (TheStepSize < 0.01f) { Debug.LogWarning("Stepsize too small"); return(NPVoxModel.NewInstance(NPVoxCoord.ZERO, reuse)); } NPVoxToUnity sourceN2U = new NPVoxToUnity(sourceModel, Vector3.one); NPVoxToUnity targetN2U = new NPVoxToUnity(targetModel, Vector3.one); NPVoxToUnity modelN2U = new NPVoxToUnity(model, Vector3.one); // calculate size for our new model NPVoxBox requiredBounds = model.BoundingBox; requiredBounds.EnlargeToInclude(modelN2U.ToVoxCoord(sourceN2U.ToUnityPosition(sourceSocket1.Anchor) + SocketOffsets[INDEX_SOURCE_1])); requiredBounds.EnlargeToInclude(modelN2U.ToVoxCoord(sourceN2U.ToUnityPosition(sourceSocket2.Anchor) + SocketOffsets[INDEX_SOURCE_2])); requiredBounds.EnlargeToInclude(modelN2U.ToVoxCoord(targetN2U.ToUnityPosition(targetSocket1.Anchor) + SocketOffsets[INDEX_TARGET_1])); requiredBounds.EnlargeToInclude(modelN2U.ToVoxCoord(targetN2U.ToUnityPosition(targetSocket2.Anchor) + SocketOffsets[INDEX_TARGET_2])); requiredBounds.EnlargeToInclude(modelN2U.ToVoxCoord(sourceN2U.ToUnityPosition(sourceSocket1.Anchor) + SocketOffsets[INDEX_SOURCE_1] + ControlPointOffsets[INDEX_SOURCE_1])); requiredBounds.EnlargeToInclude(modelN2U.ToVoxCoord(sourceN2U.ToUnityPosition(sourceSocket2.Anchor) + SocketOffsets[INDEX_SOURCE_2] + ControlPointOffsets[INDEX_SOURCE_2])); requiredBounds.EnlargeToInclude(modelN2U.ToVoxCoord(targetN2U.ToUnityPosition(targetSocket1.Anchor) + SocketOffsets[INDEX_TARGET_1] + ControlPointOffsets[INDEX_TARGET_1])); requiredBounds.EnlargeToInclude(modelN2U.ToVoxCoord(targetN2U.ToUnityPosition(targetSocket2.Anchor) + SocketOffsets[INDEX_TARGET_2] + ControlPointOffsets[INDEX_TARGET_2])); // create our product model NPVoxModel productModel = NPVoxModelTransformationUtil.CreateWithNewSize(model, requiredBounds, reuse); // prepare voxel groups bool addVoxelGroups = SetVoxelGroup > 0 || productModel.HasVoxelGroups() || SetBaseVoxelGroup > 0; byte theVoxelGroup = (byte)SetVoxelGroup; if (addVoxelGroups) { if (!productModel.HasVoxelGroups()) { productModel.InitVoxelGroups(); foreach (NPVoxCoord coord in productModel.EnumerateVoxels()) { productModel.SetVoxelGroup(coord, SetBaseVoxelGroup); } } if (theVoxelGroup > productModel.NumVoxelGroups - 1) { productModel.NumVoxelGroups = (byte)(theVoxelGroup + 1); } if (SetBaseVoxelGroup > productModel.NumVoxelGroups - 1) { productModel.NumVoxelGroups = (byte)(SetBaseVoxelGroup + 1); } } // check if we have a circularloop #if UNITY_EDITOR if (NPipelineUtils.IsPrevious(PreviousFrame as NPipeIImportable, this, true)) { Debug.LogWarning("cycular pipeline detected"); return(productModel); } #endif NPVoxToUnity productN2U = new NPVoxToUnity(productModel, Vector3.one); // build our colortable bool[] usedColors = NPVoxModelUtils.GetUsedColors(productModel); Color32[] colorTable = productModel.Colortable; byte[] Colors = new byte[NumColorSteps]; Color32 startColor = Color1; Color32 endColor = Color2; bool takeColorFromModel = ColorNumFromModel > -1; if (takeColorFromModel) { byte color1 = NPVoxModelUtils.FindUsedColor(ref usedColors, ColorNumFromModel); startColor = colorTable[color1]; endColor = colorTable[color1]; endColor.a = 15; } // Debug.Log("Me: " + NPipelineUtils.GetPipelineDebugString(this)); for (int i = 0; i < NumColorSteps; i++) { byte color = NPVoxModelUtils.FindUnusedColor(ref usedColors); // Debug.Log("Color: " + color); colorTable[color] = Color32.Lerp(startColor, endColor, ((float)i / (float)NumColorSteps)); Colors[i] = color; } // calculate mathetmatical constants Vector3 unityStartPoint1 = targetN2U.ToUnityPosition(targetSocket1.Anchor) + targetN2U.ToUnityDirection(SocketOffsets[INDEX_TARGET_1]); Vector3 bezierStartPoint1 = unityStartPoint1 + targetN2U.ToUnityDirection(ControlPointOffsets[INDEX_TARGET_1]); Vector3 unityEndPoint1 = sourceN2U.ToUnityPosition(sourceSocket1.Anchor) + sourceN2U.ToUnityDirection(SocketOffsets[INDEX_SOURCE_1]); Vector3 bezierEndPoint1 = unityEndPoint1 + sourceN2U.ToUnityDirection(ControlPointOffsets[INDEX_SOURCE_1]); Vector3 direction1 = unityEndPoint1 - unityStartPoint1; float dir1len = direction1.magnitude; Vector3 unityStartPoint2 = targetN2U.ToUnityPosition(targetSocket2.Anchor) + targetN2U.ToUnityDirection(SocketOffsets[INDEX_TARGET_2]); Vector3 bezierStartPoint2 = unityStartPoint2 + targetN2U.ToUnityDirection(ControlPointOffsets[INDEX_TARGET_2]); Vector3 unityEndPoint2 = sourceN2U.ToUnityPosition(sourceSocket2.Anchor) + sourceN2U.ToUnityDirection(SocketOffsets[INDEX_SOURCE_2]); Vector3 bezierEndPoint2 = unityEndPoint2 + sourceN2U.ToUnityDirection(ControlPointOffsets[INDEX_SOURCE_2]); Vector3 direction2 = unityEndPoint2 - unityStartPoint2; float dir2len = direction2.magnitude; float travelled = 0.0f; float distance = dir1len > dir2len ? dir1len : dir2len; if (distance > MaxDistance) { distance = MaxDistance; } float StepSize = TheStepSize / distance; // draw the trail while (travelled < distance) { float alpha = (travelled / distance); float idx = alpha * (float)(NumColorSteps - 1); byte color = Colors[(int)Mathf.Round(idx)]; Vector3 currentP1 = NPVoxGeomUtil.GetBezierPoint(unityStartPoint1, bezierStartPoint1, bezierEndPoint1, unityEndPoint1, alpha); Vector3 currentP2 = NPVoxGeomUtil.GetBezierPoint(unityStartPoint2, bezierStartPoint2, bezierEndPoint2, unityEndPoint2, alpha); Vector3 currentP1vox = productN2U.ToSaveVoxCoord(currentP1); Vector3 currentP2vox = productN2U.ToSaveVoxCoord(currentP2); NPVoxGeomUtil.DrawLine(productModel, currentP1vox, currentP2vox, color, theVoxelGroup, false); // currentP1 += direction1 * stepSize1; // currentP2 += direction2 * stepSize2; travelled += StepSize; } productModel.Colortable = colorTable; productModel.RecalculateNumVoxels(); return(productModel); }