NPCTypeSettings INPCTypeDefiner.GetNPCTypeDefinition() { NPCTypeSettings def = NPCTypeSettings.Default; def.keyName = NPCTypeKey; def.printName = "Bow guard"; def.maskColor1 = new Color32(159, 155, 152, 255); def.type = NPCTypeID.GetNextID(); return(def); }
NPCTypeSettings INPCTypeDefiner.GetNPCTypeDefinition() { NPCTypeSettings def = NPCTypeSettings.Default; def.keyName = NPCTypeKey; def.printName = "Minter"; def.maskColor1 = new UnityEngine.Color32(227, 205, 53, 255); def.type = NPCTypeID.GetNextID(); return(def); }
public NPCTypeSettings GetNPCTypeDefinition() { NPCTypeSettings def = NPCTypeSettings.Default; def.keyName = NPCTypeKey; def.printName = "Carpenter"; def.maskColor1 = new UnityEngine.Color32(134, 54, 0, 255); def.type = NPCTypeID.GetNextID(); return(def); }
NPCTypeSettings INPCTypeDefiner.GetNPCTypeDefinition() { NPCTypeSettings def = NPCTypeSettings.Default; def.keyName = NPCTypeKey; def.printName = "Technologist"; def.maskColor1 = new UnityEngine.Color32(28, 26, 26, 255); def.type = NPCTypeID.GetNextID(); return(def); }
public NPCTypeSettings GetNPCTypeDefinition() { NPCTypeSettings def = NPCTypeSettings.Default; def.keyName = NPCTypeKey; def.printName = "Blacksmith"; def.maskColor1 = new UnityEngine.Color32(45, 75, 86, 255); def.type = NPCTypeID.GetNextID(); return(def); }
public NPCTypeSettings GetNPCTypeDefinition() { NPCTypeSettings def = NPCTypeSettings.Default; def.keyName = NPCTypeKey; def.printName = "ChickenPlucker"; def.maskColor1 = new UnityEngine.Color32(252, 251, 239, 255); def.type = NPCTypeID.GetNextID(); return(def); }
public NPCTypeSettings GetNPCTypeDefinition() { NPCTypeSettings def = NPCTypeSettings.Default; def.keyName = NPCTypeKey; def.printName = "Well operator"; def.maskColor1 = new UnityEngine.Color32(9, 114, 155, 255); def.type = NPCTypeID.GetNextID(); return(def); }
public NPCTypeSettings GetNPCTypeDefinition() { NPCTypeSettings def = NPCTypeSettings.Default; def.keyName = NPCTypeKey; def.printName = "StoneMason"; def.maskColor1 = new UnityEngine.Color32(70, 70, 70, 255); def.type = NPCTypeID.GetNextID(); return(def); }
NPCTypeSettings INPCTypeDefiner.GetNPCTypeDefinition() { NPCTypeSettings def = NPCTypeSettings.Default; def.keyName = NPCTypeKey; def.printName = "Constructor"; def.maskColor1 = new UnityEngine.Color32(75, 100, 140, 255); def.type = NPCTypeID.GetNextID(); return(def); }
NPCTypeSettings INPCTypeDefiner.GetNPCTypeDefinition() { NPCTypeSettings def = NPCTypeSettings.Default; def.keyName = NPCTypeKey; def.printName = "Scientist"; def.maskColor1 = new Color32(208, 208, 208, 255); def.type = NPCTypeID.GetNextID(); return(def); }
public NPCTypeSettings GetNPCTypeDefinition() { NPCTypeSettings def = NPCTypeSettings.Default; def.keyName = NPCTypeKey; def.printName = "Merchant"; def.maskColor1 = new UnityEngine.Color32(146, 31, 31, 255); def.type = NPCTypeID.GetNextID(); def.inventoryCapacity = 1500f; return(def); }