示例#1
0
        NPCTypeSettings INPCTypeDefiner.GetNPCTypeDefinition()
        {
            NPCTypeSettings def = NPCTypeSettings.Default;

            def.keyName    = NPCTypeKey;
            def.printName  = "Bow guard";
            def.maskColor1 = new Color32(159, 155, 152, 255);
            def.type       = NPCTypeID.GetNextID();
            return(def);
        }
示例#2
0
        NPCTypeSettings INPCTypeDefiner.GetNPCTypeDefinition()
        {
            NPCTypeSettings def = NPCTypeSettings.Default;

            def.keyName    = NPCTypeKey;
            def.printName  = "Minter";
            def.maskColor1 = new UnityEngine.Color32(227, 205, 53, 255);
            def.type       = NPCTypeID.GetNextID();
            return(def);
        }
示例#3
0
        public NPCTypeSettings GetNPCTypeDefinition()
        {
            NPCTypeSettings def = NPCTypeSettings.Default;

            def.keyName    = NPCTypeKey;
            def.printName  = "Carpenter";
            def.maskColor1 = new UnityEngine.Color32(134, 54, 0, 255);
            def.type       = NPCTypeID.GetNextID();
            return(def);
        }
        NPCTypeSettings INPCTypeDefiner.GetNPCTypeDefinition()
        {
            NPCTypeSettings def = NPCTypeSettings.Default;

            def.keyName    = NPCTypeKey;
            def.printName  = "Technologist";
            def.maskColor1 = new UnityEngine.Color32(28, 26, 26, 255);
            def.type       = NPCTypeID.GetNextID();
            return(def);
        }
示例#5
0
        public NPCTypeSettings GetNPCTypeDefinition()
        {
            NPCTypeSettings def = NPCTypeSettings.Default;

            def.keyName    = NPCTypeKey;
            def.printName  = "Blacksmith";
            def.maskColor1 = new UnityEngine.Color32(45, 75, 86, 255);
            def.type       = NPCTypeID.GetNextID();
            return(def);
        }
        public NPCTypeSettings GetNPCTypeDefinition()
        {
            NPCTypeSettings def = NPCTypeSettings.Default;

            def.keyName    = NPCTypeKey;
            def.printName  = "ChickenPlucker";
            def.maskColor1 = new UnityEngine.Color32(252, 251, 239, 255);
            def.type       = NPCTypeID.GetNextID();
            return(def);
        }
        public NPCTypeSettings GetNPCTypeDefinition()
        {
            NPCTypeSettings def = NPCTypeSettings.Default;

            def.keyName    = NPCTypeKey;
            def.printName  = "Well operator";
            def.maskColor1 = new UnityEngine.Color32(9, 114, 155, 255);
            def.type       = NPCTypeID.GetNextID();
            return(def);
        }
        public NPCTypeSettings GetNPCTypeDefinition()
        {
            NPCTypeSettings def = NPCTypeSettings.Default;

            def.keyName    = NPCTypeKey;
            def.printName  = "StoneMason";
            def.maskColor1 = new UnityEngine.Color32(70, 70, 70, 255);
            def.type       = NPCTypeID.GetNextID();
            return(def);
        }
示例#9
0
        NPCTypeSettings INPCTypeDefiner.GetNPCTypeDefinition()
        {
            NPCTypeSettings def = NPCTypeSettings.Default;

            def.keyName    = NPCTypeKey;
            def.printName  = "Constructor";
            def.maskColor1 = new UnityEngine.Color32(75, 100, 140, 255);
            def.type       = NPCTypeID.GetNextID();
            return(def);
        }
示例#10
0
        NPCTypeSettings INPCTypeDefiner.GetNPCTypeDefinition()
        {
            NPCTypeSettings def = NPCTypeSettings.Default;

            def.keyName    = NPCTypeKey;
            def.printName  = "Scientist";
            def.maskColor1 = new Color32(208, 208, 208, 255);
            def.type       = NPCTypeID.GetNextID();
            return(def);
        }
示例#11
0
        public NPCTypeSettings GetNPCTypeDefinition()
        {
            NPCTypeSettings def = NPCTypeSettings.Default;

            def.keyName           = NPCTypeKey;
            def.printName         = "Merchant";
            def.maskColor1        = new UnityEngine.Color32(146, 31, 31, 255);
            def.type              = NPCTypeID.GetNextID();
            def.inventoryCapacity = 1500f;
            return(def);
        }