public TODVictoriesCaptures(NPCShipType victoryCaptureNPC, byte[] bytes, int victoriesOffset, int capturesOffset) { VictoryCaptureNPC = victoryCaptureNPC; Victories = BitConverter.ToUInt16(bytes, victoriesOffset); Captures = BitConverter.ToUInt16(bytes, capturesOffset); }
public PlayerBattleVictories(byte[] bytes, NPCShipType victoryNPC, int victoriesOffset) { VictoryNPC = victoryNPC; Victories = BitConverter.ToUInt16(bytes, victoriesOffset); }
public TODVictoriesCaptures(NPCShipType victoryCaptureNPC) { VictoryCaptureNPC = victoryCaptureNPC; Victories = 0; Captures = 0; }
public PlayerBattleVictories(NPCShipType victoryNPC) { VictoryNPC = victoryNPC; Victories = 0; }