private void EndTalk() { if (storyScript) { if (!notFinished) { storyScript.AddLocalFlag(executeFunction); } storyScript.talkCount++; if (storyScript.talkCount == 1) { StoryManager.Instance.StartStory(storyScript); } storyScript.ProcessFunctionHeaderTags(); } NPCManager.Instance.RefreshTalk(); // 添加一个空行作区隔 LogPanel.Instance.AddLog(" ", false); if (speaker) { speaker.EndTalkMode(); } // 销毁对话面板 UIManager.Instance.CloseTalk(gameObject); // 如果任务结束,销毁整个任务 if (storyScript && storyScript.endStory) { StoryManager.Instance.EndStory(storyScript); } }