// Use this for initialization void Start () { this.game_engine = GameObject.FindGameObjectWithTag ("GameController"); this.health_bar = this.gameObject.GetComponent<NPCHealthBar_lvl2> (); this.game_script = game_engine.GetComponent <GameEngineLevel02_new> (); this.player = GameObject.FindGameObjectWithTag("Player"); this.music = GameObject.FindGameObjectWithTag ("music_engine").GetComponent<Music_Engine_Script> (); this.player_transform = player.transform; this.player_script = player.GetComponent<CharacterScript> (); this.skill = Resources.Load<GameObject> ("Prefabs/Boss_Skills/Boss_skill_2"); this.respawn = transform.position; this.health_bar.enabled = false; setAtrributesDifficulty (PlayerPrefs.GetString ("Difficult")); state = 0; Anim.animation.CrossFade (IdleAnimation.name, 0.12f); }
// Use this for initialization void Start () { this.player = GameObject.FindGameObjectWithTag("Player"); this.player_script = player.GetComponent<CharacterScript> (); this.health_bar = this.gameObject.GetComponent<NPCHealthBar_lvl2> (); this.ctrl = GetComponent<CharacterController> (); this.stage = GameObject.FindGameObjectWithTag ("GameController").GetComponent<StageController> (); this.music = GameObject.FindGameObjectWithTag ("music_engine").GetComponent<Music_Engine_Script> (); this.respawn = transform.position; //this.health_bar.enabled = false; this.health_sphere = Resources.Load<GameObject> ("Lvl2/prefabs/Life_sphere_lvl2"); this.mana_sphere = Resources.Load<GameObject> ("Lvl2/prefabs/Mana_sphere_lvl2"); notAnim = !preanimation; setAtrributesDifficulty (PlayerPrefs.GetString ("Difficult")); state = 0; idleAnim (); }