private IEnumerator runEvent(CustomEventTree[] treesArray, int index) { CustomEventDetails currentEvent = treesArray[eventTreeIndex].events[index]; CustomEventDetails nextEvent = null; if (index + 1 < treesArray[eventTreeIndex].events.Length) { //if not the last event nextEvent = treesArray[eventTreeIndex].events[index + 1]; } NPCHandler targetNPC = null; CustomEventDetails.CustomEventType ty = currentEvent.eventType; Debug.Log("Run event. Type: " + ty.ToString()); switch (ty) { case (CustomEventDetails.CustomEventType.Wait): yield return(new WaitForSeconds(currentEvent.float0)); break; case (CustomEventDetails.CustomEventType.Walk): if (currentEvent.object0.GetComponent <NPCHandler>() != null) { targetNPC = currentEvent.object0.GetComponent <NPCHandler>(); int initialDirection = targetNPC.direction; targetNPC.direction = (int)currentEvent.dir; for (int i = 0; i < currentEvent.int0; i++) { targetNPC.direction = (int)currentEvent.dir; Vector3 forwardsVector = targetNPC.getForwardsVector(true); if (currentEvent.bool0) { //if direction locked in targetNPC.direction = initialDirection; } while (forwardsVector == new Vector3(0, 0, 0)) { targetNPC.direction = (int)currentEvent.dir; forwardsVector = targetNPC.getForwardsVector(true); if (currentEvent.bool0) { //if direction locked in targetNPC.direction = initialDirection; } yield return(new WaitForSeconds(0.1f)); } targetNPC.setOverrideBusy(true); yield return(StartCoroutine(targetNPC.move(forwardsVector, currentEvent.float0))); targetNPC.setOverrideBusy(false); } targetNPC.setFrameStill(); } //Move the player if set to player if (currentEvent.object0 == PlayerMovement.player.gameObject) { int initialDirection = PlayerMovement.player.direction; PlayerMovement.player.speed = (currentEvent.float0 > 0) ? PlayerMovement.player.walkSpeed / currentEvent.float0 : PlayerMovement.player.walkSpeed; for (int i = 0; i < currentEvent.int0; i++) { PlayerMovement.player.updateDirection((int)currentEvent.dir); Vector3 forwardsVector = PlayerMovement.player.getForwardVector(); if (currentEvent.bool0) { //if direction locked in PlayerMovement.player.updateDirection(initialDirection); } PlayerMovement.player.setOverrideAnimPause(true); yield return (StartCoroutine(PlayerMovement.player.move(forwardsVector, false, currentEvent.bool0))); PlayerMovement.player.setOverrideAnimPause(false); } PlayerMovement.player.speed = PlayerMovement.player.walkSpeed; } break; case (CustomEventDetails.CustomEventType.TurnTo): int direction; float xDistance; float zDistance; if (currentEvent.object0.GetComponent <NPCHandler>() != null) { targetNPC = currentEvent.object0.GetComponent <NPCHandler>(); } if (targetNPC != null) { if (currentEvent.object1 != null) { //calculate target objects's position relative to this objects's and set direction accordingly. xDistance = targetNPC.hitBox.position.x - currentEvent.object1.transform.position.x; zDistance = targetNPC.hitBox.position.z - currentEvent.object1.transform.position.z; if (xDistance >= Mathf.Abs(zDistance)) { //Mathf.Abs() converts zDistance to a positive always. direction = 3; } //this allows for better accuracy when checking orientation. else if (xDistance <= Mathf.Abs(zDistance) * -1) { direction = 1; } else if (zDistance >= Mathf.Abs(xDistance)) { direction = 2; } else { direction = 0; } targetNPC.setDirection(direction); } if (currentEvent.int0 != 0) { direction = targetNPC.direction + currentEvent.int0; while (direction > 3) { direction -= 4; } while (direction < 0) { direction += 4; } targetNPC.setDirection(direction); } } break; case (CustomEventDetails.CustomEventType.Dialog): for (int i = 0; i < currentEvent.strings.Length; i++) { Dialog.drawDialogBox(); yield return(StartCoroutine(Dialog.drawText(currentEvent.strings[i]))); if (i < currentEvent.strings.Length - 1) { while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } } } if (nextEvent != null) { if (nextEvent.eventType != CustomEventDetails.CustomEventType.Choice) { while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } if (!EventRequiresDialogBox(nextEvent.eventType)) { Dialog.undrawDialogBox(); } // do not undraw the box if the next event needs it } } else { while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } Dialog.undrawDialogBox(); } break; case (CustomEventDetails.CustomEventType.Choice): if (currentEvent.strings.Length > 1) { Dialog.drawChoiceBox(currentEvent.strings); yield return(StartCoroutine(Dialog.choiceNavigate(currentEvent.strings))); } else { Dialog.drawChoiceBox(); yield return(StartCoroutine(Dialog.choiceNavigate())); } int chosenIndex = Dialog.chosenIndex; chosenIndex = currentEvent.ints.Length - 1 - chosenIndex; //flip it to reflect the original input Dialog.undrawChoiceBox(); Dialog.undrawDialogBox(); if (chosenIndex < currentEvent.ints.Length) { //only change tree if index is valid if (currentEvent.ints[chosenIndex] != eventTreeIndex && currentEvent.ints[chosenIndex] < treesArray.Length) { JumpToTree(currentEvent.ints[chosenIndex]); } } break; case CustomEventDetails.CustomEventType.Sound: SfxHandler.Play(currentEvent.sound); break; case CustomEventDetails.CustomEventType.ReceiveItem: //Play Good for TM, Average for Item AudioClip itemGetMFX = (currentEvent.bool0) ? Resources.Load <AudioClip>("Audio/mfx/GetGood") : Resources.Load <AudioClip>("Audio/mfx/GetDecent"); BgmHandler.main.PlayMFX(itemGetMFX); string firstLetter = currentEvent.string0.Substring(0, 1).ToLowerInvariant(); Dialog.drawDialogBox(); if (currentEvent.bool0) { Dialog.StartCoroutine(Dialog.drawText( SaveData.currentSave.playerName + " received TM" + ItemDatabase.getItem(currentEvent.string0).getTMNo() + ": " + currentEvent.string0 + "!")); } else { if (currentEvent.int0 > 1) { Dialog.StartCoroutine(Dialog.drawText( SaveData.currentSave.playerName + " received " + currentEvent.string0 + "s!")); } else if (firstLetter == "a" || firstLetter == "e" || firstLetter == "i" || firstLetter == "o" || firstLetter == "u") { Dialog.StartCoroutine(Dialog.drawText( SaveData.currentSave.playerName + " received an " + currentEvent.string0 + "!")); } else { Dialog.StartCoroutine(Dialog.drawText( SaveData.currentSave.playerName + " received a " + currentEvent.string0 + "!")); } } yield return(new WaitForSeconds(itemGetMFX.length)); bool itemAdd = SaveData.currentSave.Bag.addItem(currentEvent.string0, currentEvent.int0); Dialog.drawDialogBox(); if (itemAdd) { if (currentEvent.bool0) { yield return (Dialog.StartCoroutine(Dialog.drawTextSilent( SaveData.currentSave.playerName + " put the TM" + ItemDatabase.getItem(currentEvent.string0).getTMNo() + " \\away into the bag."))); } else { if (currentEvent.int0 > 1) { yield return (Dialog.StartCoroutine(Dialog.drawTextSilent( SaveData.currentSave.playerName + " put the " + currentEvent.string0 + "s \\away into the bag."))); } else { yield return (Dialog.StartCoroutine(Dialog.drawTextSilent( SaveData.currentSave.playerName + " put the " + currentEvent.string0 + " \\away into the bag."))); } } while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } } else { yield return(Dialog.StartCoroutine(Dialog.drawTextSilent("But there was no room..."))); while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } } Dialog.undrawDialogBox(); break; case CustomEventDetails.CustomEventType.ReceivePokemon: if (SaveData.currentSave.PC.hasSpace(0)) { //Play Great for Pokemon AudioClip pokeGetMFX = Resources.Load <AudioClip>("Audio/mfx/GetGreat"); PokemonData pkd = PokemonDatabase.getPokemon(currentEvent.ints[0]); string pkName = pkd.getName(); Pokemon.Gender pkGender = Pokemon.Gender.CALCULATE; if (pkd.getMaleRatio() == -1) { pkGender = Pokemon.Gender.NONE; } else if (pkd.getMaleRatio() == 0) { pkGender = Pokemon.Gender.FEMALE; } else if (pkd.getMaleRatio() == 100) { pkGender = Pokemon.Gender.MALE; } else { //if not a set gender if (currentEvent.ints[2] == 0) { pkGender = Pokemon.Gender.MALE; } else if (currentEvent.ints[2] == 1) { pkGender = Pokemon.Gender.FEMALE; } } Dialog.drawDialogBox(); yield return (Dialog.StartCoroutine(Dialog.drawText( SaveData.currentSave.playerName + " received the " + pkName + "!"))); BgmHandler.main.PlayMFX(pokeGetMFX); yield return(new WaitForSeconds(pokeGetMFX.length)); string nickname = currentEvent.strings[0]; if (currentEvent.strings[1].Length == 0) { //If no OT set, allow nicknaming of Pokemon Dialog.drawDialogBox(); yield return (StartCoroutine( Dialog.drawTextSilent("Would you like to give a nickname to \nthe " + pkName + " you received?"))); Dialog.drawChoiceBox(); yield return(StartCoroutine(Dialog.choiceNavigate())); int nicknameCI = Dialog.chosenIndex; Dialog.undrawDialogBox(); Dialog.undrawChoiceBox(); if (nicknameCI == 1) { //give nickname //SfxHandler.Play(selectClip); yield return(StartCoroutine(ScreenFade.main.Fade(false, 0.4f))); Scene.main.Typing.gameObject.SetActive(true); StartCoroutine(Scene.main.Typing.control(10, "", pkGender, Pokemon.GetIconsFromID_(currentEvent.ints[0], currentEvent.bool0))); while (Scene.main.Typing.gameObject.activeSelf) { yield return(null); } if (Scene.main.Typing.typedString.Length > 0) { nickname = Scene.main.Typing.typedString; } yield return(StartCoroutine(ScreenFade.main.Fade(true, 0.4f))); } } if (!EventRequiresDialogBox(nextEvent.eventType)) { Dialog.undrawDialogBox(); } int[] IVs = new int[] { Random.Range(0, 32), Random.Range(0, 32), Random.Range(0, 32), Random.Range(0, 32), Random.Range(0, 32), Random.Range(0, 32) }; if (currentEvent.bool1) { //if using Custom IVs IVs[0] = currentEvent.ints[5]; IVs[1] = currentEvent.ints[6]; IVs[2] = currentEvent.ints[7]; IVs[3] = currentEvent.ints[8]; IVs[4] = currentEvent.ints[9]; IVs[5] = currentEvent.ints[10]; } string pkNature = (currentEvent.ints[3] == 0) ? NatureDatabase.getRandomNature().getName() : NatureDatabase.getNature(currentEvent.ints[3] - 1).getName(); string[] pkMoveset = pkd.GenerateMoveset(currentEvent.ints[1]); for (int i = 0; i < 4; i++) { if (currentEvent.strings[4 + i].Length > 0) { pkMoveset[i] = currentEvent.strings[4 + i]; } } Debug.Log(pkMoveset[0] + ", " + pkMoveset[1] + ", " + pkMoveset[2] + ", " + pkMoveset[3]); Pokemon pk = new Pokemon(currentEvent.ints[0], nickname, pkGender, currentEvent.ints[1], currentEvent.bool0, currentEvent.strings[2], currentEvent.strings[3], currentEvent.strings[1], IVs[0], IVs[1], IVs[2], IVs[3], IVs[4], IVs[5], 0, 0, 0, 0, 0, 0, pkNature, currentEvent.ints[4], pkMoveset, new int[4]); SaveData.currentSave.PC.addPokemon(pk); } else { //jump to new tree JumpToTree(currentEvent.int0); } break; case (CustomEventDetails.CustomEventType.SetActive): if (currentEvent.bool0) { currentEvent.object0.SetActive(true); } else { if (currentEvent.object0 == this.gameObject) { deactivateOnFinish = true; } else if (currentEvent.object0 != PlayerMovement.player.gameObject) { //important to never deactivate the player currentEvent.object0.SetActive(false); } } break; case CustomEventDetails.CustomEventType.SetCVariable: SaveData.currentSave.setCVariable(currentEvent.string0, currentEvent.float0); break; case (CustomEventDetails.CustomEventType.LogicCheck): bool passedCheck = false; CustomEventDetails.Logic lo = currentEvent.logic; switch (lo) { case CustomEventDetails.Logic.CVariableEquals: if (currentEvent.float0 == SaveData.currentSave.getCVariable(currentEvent.string0)) { passedCheck = true; } break; case CustomEventDetails.Logic.CVariableGreaterThan: if (SaveData.currentSave.getCVariable(currentEvent.string0) > currentEvent.float0) { passedCheck = true; } break; case CustomEventDetails.Logic.CVariableLessThan: if (SaveData.currentSave.getCVariable(currentEvent.string0) < currentEvent.float0) { passedCheck = true; } break; case CustomEventDetails.Logic.GymBadgeNoOwned: if (Mathf.FloorToInt(currentEvent.float0) < SaveData.currentSave.gymsBeaten.Length && Mathf.FloorToInt(currentEvent.float0) >= 0) { //ensure input number is valid if (SaveData.currentSave.gymsBeaten[Mathf.FloorToInt(currentEvent.float0)]) { passedCheck = true; } } break; case CustomEventDetails.Logic.GymBadgesEarned: int badgeCount = 0; for (int bi = 0; bi < SaveData.currentSave.gymsBeaten.Length; bi++) { if (SaveData.currentSave.gymsBeaten[bi]) { badgeCount += 1; } } if (badgeCount >= currentEvent.float0) { passedCheck = true; } break; case CustomEventDetails.Logic.PokemonIDIsInParty: for (int pi = 0; pi < 6; pi++) { if (SaveData.currentSave.PC.boxes[0][pi] != null) { if (SaveData.currentSave.PC.boxes[0][pi].getID() == Mathf.FloorToInt(currentEvent.float0)) { passedCheck = true; pi = 6; } } } break; case CustomEventDetails.Logic.SpaceInParty: if (currentEvent.bool0) { if (!SaveData.currentSave.PC.hasSpace(0)) { passedCheck = true; } } else { if (SaveData.currentSave.PC.hasSpace(0)) { passedCheck = true; } } break; } if (passedCheck) { int newTreeIndex = currentEvent.int0; if (newTreeIndex != eventTreeIndex && //only change tree if index is valid newTreeIndex < treesArray.Length) { JumpToTree(newTreeIndex); } } break; case CustomEventDetails.CustomEventType.TrainerBattle: //custom cutouts not yet implemented StartCoroutine(ScreenFade.main.FadeCutout(false, ScreenFade.slowedSpeed, null)); //Automatic LoopStart usage not yet implemented Scene.main.Battle.gameObject.SetActive(true); Trainer trainer = currentEvent.object0.GetComponent <Trainer>(); if (trainer.battleBGM != null) { Debug.Log(trainer.battleBGM.name); BgmHandler.main.PlayOverlay(trainer.battleBGM, trainer.samplesLoopStart); } else { BgmHandler.main.PlayOverlay(Scene.main.Battle.defaultTrainerBGM, Scene.main.Battle.defaultTrainerBGMLoopStart); } Scene.main.Battle.gameObject.SetActive(false); yield return(new WaitForSeconds(1.6f)); Scene.main.Battle.gameObject.SetActive(true); StartCoroutine(Scene.main.Battle.control(true, trainer, currentEvent.bool0)); while (Scene.main.Battle.gameObject.activeSelf) { yield return(null); } //yield return new WaitForSeconds(sceneTransition.FadeIn(0.4f)); yield return(StartCoroutine(ScreenFade.main.Fade(true, 0.4f))); if (currentEvent.bool0) { if (Scene.main.Battle.victor == 1) { int newTreeIndex = currentEvent.int0; if (newTreeIndex != eventTreeIndex && //only change tree if index is valid newTreeIndex < treesArray.Length) { JumpToTree(newTreeIndex); } } } break; } }
public IEnumerator interact() { if (PlayerMovement.player.setCheckBusyWith(this.gameObject)) { if (thisNPC != null) { int direction; //calculate player's position relative to this npc's and set direction accordingly. float xDistance = thisNPC.transform.position.x - PlayerMovement.player.transform.position.x; float zDistance = thisNPC.transform.position.z - PlayerMovement.player.transform.position.z; if (xDistance >= Mathf.Abs(zDistance)) { //Mathf.Abs() converts zDistance to a positive always. direction = 3; } //this allows for better accuracy when checking orientation. else if (xDistance <= Mathf.Abs(zDistance) * -1) { direction = 1; } else if (zDistance >= Mathf.Abs(xDistance)) { direction = 2; } else { direction = 0; } thisNPC.setDirection(direction); } string[] choices = new string[] { "Shop", "Leave" }; Dialog.drawDialogBox(); yield return(StartCoroutine(Dialog.drawText(interactDialog))); Dialog.drawChoiceBox(choices); yield return(StartCoroutine(Dialog.choiceNavigate(choices))); int chosenIndex = Dialog.chosenIndex; Dialog.undrawChoiceBox(); while (chosenIndex != 0) { if (chosenIndex == 1) { Dialog.undrawDialogBox(); yield return(StartCoroutine(PlayerMovement.player.moveCameraTo(new Vector3(7, 0, 0), 0.35f))); Scene.main.Bag.gameObject.SetActive(true); StartCoroutine(Scene.main.Bag.control(itemCatalog)); while (Scene.main.Bag.gameObject.activeSelf) { yield return(null); } yield return(StartCoroutine(PlayerMovement.player.moveCameraTo(new Vector3(0, 0, 0), 0.35f))); } Dialog.drawDialogBox(); yield return(StartCoroutine(Dialog.drawText(returnDialog))); Dialog.drawChoiceBox(choices); yield return(StartCoroutine(Dialog.choiceNavigate(choices))); chosenIndex = Dialog.chosenIndex; Dialog.undrawChoiceBox(); } Dialog.drawDialogBox(); yield return(StartCoroutine(Dialog.drawText(leaveDialog))); while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } Dialog.undrawDialogBox(); } PlayerMovement.player.unsetCheckBusyWith(this.gameObject); }
public IEnumerator interact() { if (PlayerMovement.player.setCheckBusyWith(this.gameObject)) { for (int i = 0; i < 6; i++) { pokeBalls[i].enabled = false; } Dialog.drawDialogBox(); yield return(StartCoroutine(Dialog.drawText("Hello, and welcome to \nthe Pokémon Center."))); while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } Dialog.drawDialogBox(); yield return(StartCoroutine(Dialog.drawText("We restore your tired Pokémon \nto full health."))); while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } Dialog.drawDialogBox(); yield return(StartCoroutine(Dialog.drawText("Would you like to rest your Pokémon?"))); Dialog.drawChoiceBox(); yield return(StartCoroutine(Dialog.choiceNavigate())); int chosenIndex = Dialog.chosenIndex; Dialog.undrawChoiceBox(); if (chosenIndex == 1) { Dialog.drawDialogBox(); yield return(StartCoroutine(Dialog.drawText("Okay, I'll take your Pokémon for \na few seconds."))); yield return(new WaitForSeconds(0.1f)); StartCoroutine(PlayerMovement.player.followerScript.withdrawToBall()); yield return(new WaitForSeconds(0.5f)); nurse.setDirection(3); yield return(new WaitForSeconds(0.2f)); //place balls on machine, healing as they get shown for (int i = 0; i < 6; i++) { if (SaveData.currentSave.PC.boxes[0][i] != null) { SaveData.currentSave.PC.boxes[0][i].healFull(); pokeBalls[i].enabled = true; SfxHandler.Play(ballPlaceClip); yield return(new WaitForSeconds(0.45f)); } } yield return(new WaitForSeconds(0.25f)); BgmHandler.main.PlayMFX(healMFX); //animate the balls to glow 4 times for (int r = 0; r < 4; r++) { StartCoroutine(flashScreen(0.45f)); for (int i = 0; i < 5; i++) { for (int i2 = 0; i2 < 6; i2++) { pokeBalls[i2].sprite = ballHealSprites[i]; } yield return(new WaitForSeconds(0.09f)); } } //reset the ball sprites for (int i = 0; i < 6; i++) { pokeBalls[i].sprite = ballHealSprites[0]; } yield return(new WaitForSeconds(1f)); //remove the balls from the machine for (int i = 0; i < 6; i++) { pokeBalls[i].enabled = false; } yield return(new WaitForSeconds(0.2f)); nurse.setDirection(2); Dialog.drawDialogBox(); yield return(StartCoroutine(Dialog.drawText("Thank you for waiting."))); while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } Dialog.drawDialogBox(); yield return(StartCoroutine(Dialog.drawText("We've restored your Pokémon \nto full health."))); while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } PlayerMovement.player.followerScript.canMove = true; } Dialog.drawDialogBox(); yield return(StartCoroutine(Dialog.drawText("We hope to see you again!"))); while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } Dialog.undrawDialogBox(); PlayerMovement.player.unsetCheckBusyWith(this.gameObject); } }