public void Parse(List <NPCData> data) { list = new List <NPCHUD>(); foreach (var v in data) { GameObject obj = manager.pool.GetInstantiate(); NPCHUD npc = obj.GetComponent <NPCHUD>(); npc.ParseData(v); Add(npc); } }
public void Remove(NPCHUD npc) { list.Remove(npc); }
public void Add(NPCHUD npc) { list.Add(npc); npc.transform.parent = Trans; }