IEnumerator BanditBleed2() { Instantiate(Resources.Load <GameObject>("Prefabs/Dialogue/Count_Slash"), NPC2.transform); yield return(new WaitForSeconds(.5f)); Instantiate(Resources.Load <GameObject>("Prefabs/Dialogue/Blood"), NPC2.transform); yield return(new WaitForSeconds(1f)); NPC2.GetComponent <Animator>().Play("M3_NPC_Down_Dead"); }
IEnumerator MoveBandits() { NPC.GetComponent <Rigidbody2D>().velocity = new Vector2(-.25f, 0); NPC.GetComponent <Animator>().Play("M_NPC_Left_Walk"); NPC2.GetComponent <Rigidbody2D>().velocity = new Vector2(-.25f, 0); NPC2.GetComponent <Animator>().Play("M3_NPC_Left_Walk"); yield return(new WaitForSeconds(3f)); NPC.GetComponent <Rigidbody2D>().velocity = new Vector2(0, 0); NPC.GetComponent <Animator>().Play("M_NPC_Left_Idle"); NPC2.GetComponent <Rigidbody2D>().velocity = new Vector2(0, 0); NPC2.GetComponent <Animator>().Play("M3_NPC_Left_Idle"); yield return(new WaitForEndOfFrame()); }