internal void LogOut(string matchId) { var logOutMessage = NMatchLeaveMessage.Default(matchId); _client.Send( logOutMessage, (bool complete) => Debug.Log("LoggedOut"), (INError error) => Debug.Log("Error logging out") ); }
public void PresenceUpdateLeaveMatch() { INError error = null; ManualResetEvent evt1 = new ManualResetEvent(false); INMatch m = null; client1.Send(NMatchCreateMessage.Default(), (INMatch match) => { m = match; client2.Send(NMatchJoinMessage.Default(m.Id), (INResultSet <INMatch> match2) => { evt1.Set(); }, (INError err) => { error = err; evt1.Set(); }); }, (INError err) => { error = err; evt1.Set(); }); evt1.WaitOne(5000, false); Assert.IsNull(error); Assert.IsNotNull(m); ManualResetEvent evt2 = new ManualResetEvent(false); string leftUserId = null; client1.OnMatchPresence = (INMatchPresence presence) => { leftUserId = presence.Leave[0].UserId; evt2.Set(); }; client2.Send(NMatchLeaveMessage.Default(m.Id), (bool complete) => { // No action. }, (INError err) => { error = err; evt2.Set(); }); evt2.WaitOne(5000, false); Assert.IsNull(error); Assert.AreEqual(userId2, leftUserId); }
public void QuitMatch() { Debug.LogWarning("Quitting Match"); ManualResetEvent quitEvent = new ManualResetEvent(false); client = NakamaData.Singleton.Client; client.Send(NMatchLeaveMessage.Default(matchID), (bool complete) => { Debug.LogWarning("Successfully Quit Match"); }, (INError err) => { Debug.LogWarning("Could not quit match. Error: " + err); quitEvent.Set(); }); quitEvent.WaitOne(1000, false); SendMatchInfoToMatchRoom("remove", 0); UnRegisterOnMatchData(); SendMessages.Singleton.LeaveRoom(); SendMessages.Singleton.JoinRoom("default-room"); GameManager.Singleton.QuitCurrentGameMatch(NakamaData.Singleton.ClientUserName + " left the match"); }
public void CreateAndLeaveMatch() { ManualResetEvent evt = new ManualResetEvent(false); INError error = null; client1.Send(NMatchCreateMessage.Default(), (INMatch match) => { client1.Send(NMatchLeaveMessage.Default(match.Id), (bool complete) => { evt.Set(); }, (INError err) => { error = err; evt.Set(); }); }, (INError err) => { error = err; evt.Set(); }); evt.WaitOne(5000, false); Assert.IsNull(error); }