private void Awake() { _logger = LogManager.GetCurrentClassLogger(); _logger.Info("Launcher started"); #region Magic code #pragma warning disable 219 dynamic inside = "Create Microsoft.CSharp.dll in project folder"; _logger.Info(inside); #pragma warning restore 219 #endregion Instance = this; RuntimeCompiler.Init(); NLoggerSettings.Init(); }
private void Awake() { if (PlayerSpawnPoint == null) { Debug.LogError("PlayerSpawnPoint is null"); return; } NLoggerSettings.Init(); Application.logMessageReceived += ErrorHelper.ErrorHandler; Settings.CreateDebugSettings(""); var playerRig = Instantiate(InputAdapter.Instance.PlayerController.RigInitializer.InitializeRig()); InputAdapter.Instance.PlayerController.Init(playerRig); playerRig.transform.position = PlayerSpawnPoint.position; }
private void Start() { if (PlayerRig == null || PlayerSpawnPoint == null) { Debug.LogError("PlayerRig or PlayerSpawnPoint is null"); return; } NLoggerSettings.Init(); Application.logMessageReceived += ErrorHelper.ErrorHandler; Settings.GreateDebugSettings(""); var playerRig = Instantiate(PlayerRig); playerRig.transform.position = PlayerSpawnPoint.position; WorldData.GameMode = GameMode; InitObjectsOnScene(); }