示例#1
0
 // Use this for initialization
 void Start()
 {
     levelFadeAnim = GameObject.Find("LevelFade").GetComponent <Animator>();
     audioMast     = AudioMaster.instance;
     exitPoint     = GameObject.FindWithTag("Exit").GetComponent <Transform>();
     playerScript  = GameObject.Find("Player").GetComponent <PlayerController>();
     nlgMan        = playerScript.gameObject.GetComponent <NLGManager>();
 }
 void Start()
 {
     //All statements in this method set the variables to the correct components of the correct GameObjects.
     boltBar      = GameObject.Find("boltBar").GetComponent <RectTransform>();
     playerRgdBdy = GetComponent <Rigidbody2D>();
     wallL        = GameObject.Find("wallLeft").GetComponent <CircleCollider2D>();
     wallR        = GameObject.Find("wallRight").GetComponent <CircleCollider2D>();
     groundCircle = GetComponent <CircleCollider2D>();
     nlgMan       = GetComponent <NLGManager>();
     audioMast    = AudioMaster.instance;
 }
示例#3
0
 void Start()
 {
     playerNlg = GameObject.Find("Player").GetComponent <NLGManager>();
     wBoxEnemy.SetActive(false);
     enemyRgdBdy   = GetComponent <Rigidbody2D>();
     RangeA        = transform.position.x + rangeRadius;
     RangeB        = transform.position.x - rangeRadius;
     SpawnX        = transform.position.x;
     SpawnY        = transform.position.y;
     audioMast     = AudioMaster.instance;
     respawnScript = GameObject.Find("mournerCircle").GetComponent <RespawnManager>();
 }
示例#4
0
 void Start()
 {
     quickSuccessionFallsCount = 0;
     quickSuccessionFallsTime  = 0;
     quickSuccessionStabsCount = 0;
     quickSuccessionStabsTime  = 0;
     deathTextAppear           = GameObject.Find("DeathTextAppear").GetComponent <Text>();
     audioMast        = AudioMaster.instance;
     enemyGameObjects = GameObject.FindGameObjectsWithTag("Enemy");
     playerScript     = GameObject.Find("Player").GetComponent <PlayerController>();
     playerNlg        = GameObject.Find("Player").GetComponent <NLGManager>();
     spawnPoint       = gameObject; //reference the spawn location
 }