public void CreateByLuaTable(LuaTable luaTable) { this.name = NHelper.ParseObjectToString(luaTable["name"]); this.brief = NHelper.ParseObjectToString(luaTable["brief"]); this.bg_effect = NHelper.ParseInt(NHelper.ParseObjectToString(luaTable["bg_effect"])); this.weapon_id = NHelper.ParseObjectToString(luaTable["weapon_id"]); this.GMweapon_id = NHelper.ParseObjectToString(luaTable["GMweapon_id"]); }
public void CreateByLuaTable(LuaTable luaTable) { this.name = NHelper.ParseObjectToString(luaTable["name"]); this.brief = NHelper.ParseObjectToString(luaTable["brief"]); this.theme_id = NHelper.ParseInt(NHelper.ParseObjectToString(luaTable["theme_id"])); this.group_id = NHelper.ParseInt(NHelper.ParseObjectToString(luaTable["group_id"])); this.prefab_name = NHelper.ParseObjectToString(luaTable["prefab_name"]); //this.desc = NHelper.ParseObjectToString(luaTable["desc"]); }
public void CreateByLuaTable(LuaTable luaTable) { this.name = NHelper.ParseObjectToString(luaTable["name"]); this.brief = NHelper.ParseObjectToString(luaTable["brief"]); this.theme_id = NHelper.ParseObjectToString(luaTable["theme_id"]); this.group_id = NHelper.ParseInt(NHelper.ParseObjectToString(luaTable["group_id"])); this.game_mode = NHelper.ParseObjectToString(luaTable["game_mode"]); this.prefab_name = NHelper.ParseObjectToString(luaTable["prefab_name"]); this.icon = NHelper.ParseObjectToString(luaTable["icon"]); this.copy_allow = NHelper.ParseInt(NHelper.ParseObjectToString(luaTable["copy_allow"])); this.delete_allow = NHelper.ParseInt(NHelper.ParseObjectToString(luaTable["delete_allow"])); this.rotate_zoom_allow = NHelper.ParseInt(NHelper.ParseObjectToString(luaTable["rotate_zoom_allow"])); this.finger_allow = NHelper.ParseInt(NHelper.ParseObjectToString(luaTable["finger_allow"])); this.GM_only = NHelper.ParseInt(NHelper.ParseObjectToString(luaTable["GM_only"])); }
public void CreateByLuaTable(LuaTable luaTable) { this.prefab_name = NHelper.ParseObjectToString(luaTable["prefab_name"]); this.index_id = NHelper.ParseInt(NHelper.ParseObjectToString(luaTable["index_id"])); }