static public int GetSides_s(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 1) { UnityEngine.Camera a1; checkType(l, 1, out a1); var ret = NGUITools.GetSides(a1); pushValue(l, true); pushValue(l, ret); return(2); } else if (matchType(l, argc, 1, typeof(UnityEngine.Camera), typeof(UnityEngine.Transform))) { UnityEngine.Camera a1; checkType(l, 1, out a1); UnityEngine.Transform a2; checkType(l, 2, out a2); var ret = NGUITools.GetSides(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } else if (matchType(l, argc, 1, typeof(UnityEngine.Camera), typeof(float))) { UnityEngine.Camera a1; checkType(l, 1, out a1); System.Single a2; checkType(l, 2, out a2); var ret = NGUITools.GetSides(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } else if (argc == 3) { UnityEngine.Camera a1; checkType(l, 1, out a1); System.Single a2; checkType(l, 2, out a2); UnityEngine.Transform a3; checkType(l, 3, out a3); var ret = NGUITools.GetSides(a1, a2, a3); pushValue(l, true); pushValue(l, ret); return(2); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
static int GetSides(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Camera))) { UnityEngine.Camera arg0 = (UnityEngine.Camera)ToLua.ToObject(L, 1); UnityEngine.Vector3[] o = NGUITools.GetSides(arg0); ToLua.Push(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Camera), typeof(UnityEngine.Transform))) { UnityEngine.Camera arg0 = (UnityEngine.Camera)ToLua.ToObject(L, 1); UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.ToObject(L, 2); UnityEngine.Vector3[] o = NGUITools.GetSides(arg0, arg1); ToLua.Push(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Camera), typeof(float))) { UnityEngine.Camera arg0 = (UnityEngine.Camera)ToLua.ToObject(L, 1); float arg1 = (float)LuaDLL.lua_tonumber(L, 2); UnityEngine.Vector3[] o = NGUITools.GetSides(arg0, arg1); ToLua.Push(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Camera), typeof(float), typeof(UnityEngine.Transform))) { UnityEngine.Camera arg0 = (UnityEngine.Camera)ToLua.ToObject(L, 1); float arg1 = (float)LuaDLL.lua_tonumber(L, 2); UnityEngine.Transform arg2 = (UnityEngine.Transform)ToLua.ToObject(L, 3); UnityEngine.Vector3[] o = NGUITools.GetSides(arg0, arg1, arg2); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: NGUITools.GetSides")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetSides(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 1) { Camera arg0 = (Camera)LuaScriptMgr.GetUnityObject(L, 1, typeof(Camera)); Vector3[] o = NGUITools.GetSides(arg0); LuaScriptMgr.PushArray(L, o); return(1); } else if (count == 2 && LuaScriptMgr.CheckTypes(L, 1, typeof(Camera), typeof(Transform))) { Camera arg0 = (Camera)LuaScriptMgr.GetLuaObject(L, 1); Transform arg1 = (Transform)LuaScriptMgr.GetLuaObject(L, 2); Vector3[] o = NGUITools.GetSides(arg0, arg1); LuaScriptMgr.PushArray(L, o); return(1); } else if (count == 2 && LuaScriptMgr.CheckTypes(L, 1, typeof(Camera), typeof(float))) { Camera arg0 = (Camera)LuaScriptMgr.GetLuaObject(L, 1); float arg1 = (float)LuaDLL.lua_tonumber(L, 2); Vector3[] o = NGUITools.GetSides(arg0, arg1); LuaScriptMgr.PushArray(L, o); return(1); } else if (count == 3) { Camera arg0 = (Camera)LuaScriptMgr.GetUnityObject(L, 1, typeof(Camera)); float arg1 = (float)LuaScriptMgr.GetNumber(L, 2); Transform arg2 = (Transform)LuaScriptMgr.GetUnityObject(L, 3, typeof(Transform)); Vector3[] o = NGUITools.GetSides(arg0, arg1, arg2); LuaScriptMgr.PushArray(L, o); return(1); } else { LuaDLL.luaL_error(L, "invalid arguments to method: NGUITools.GetSides"); } return(0); }
static public int GetSides_s(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif int argc = LuaDLL.lua_gettop(l); if (argc == 1) { UnityEngine.Camera a1; checkType(l, 1, out a1); var ret = NGUITools.GetSides(a1); pushValue(l, true); pushValue(l, ret); return(2); } else if (matchType(l, argc, 1, typeof(UnityEngine.Camera), typeof(float))) { UnityEngine.Camera a1; checkType(l, 1, out a1); System.Single a2; checkType(l, 2, out a2); var ret = NGUITools.GetSides(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } else if (matchType(l, argc, 1, typeof(UnityEngine.Camera), typeof(UnityEngine.Transform))) { UnityEngine.Camera a1; checkType(l, 1, out a1); UnityEngine.Transform a2; checkType(l, 2, out a2); var ret = NGUITools.GetSides(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } else if (argc == 3) { UnityEngine.Camera a1; checkType(l, 1, out a1); System.Single a2; checkType(l, 2, out a2); UnityEngine.Transform a3; checkType(l, 3, out a3); var ret = NGUITools.GetSides(a1, a2, a3); pushValue(l, true); pushValue(l, ret); return(2); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function GetSides to call"); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }