PlayerInfo _playerInfo; // 플레이어의 상태를 가져온다. // private float CameraAngleSpeed = 0.1f; // private float CameraPosY = 3f; //private float CameraPosSpeed = 0.02f; void Start() { CharactRigidbody = GetComponent <Rigidbody>(); JoyStick = GameObject.Find("Joystick").GetComponent <NGUIJoystick>(); touchField = GameObject.Find("cameraBack").GetComponent <FixedTouchField>(); //cameraManager = GameObject.Find("CMcheaserFreeLook").GetComponent<CameraManager>(); _playerInfo = GetComponent <PlayerInfo>(); speed = 5.0f; }
// public bool isStopMove { get; set; } // 플레이어를 강제로 멈출 변수다. // private float CameraAngleSpeed = 0.1f; // private float CameraPosY = 3f; //private float CameraPosSpeed = 0.02f; void Start() { JoyStick = GameObject.Find("Joystick").GetComponent <NGUIJoystick>(); touchField = GameObject.Find("cameraBack").GetComponent <FixedTouchField>(); rigidbody = GetComponent <Rigidbody>(); SoundManager.instance.playerWalkSource = GetComponents <AudioSource>()[0]; //사운드매니저에 넣어주기 - 지민추가 SoundManager.instance.playerEffectSource = GetComponents <AudioSource>()[1]; //사운드매니저에 넣어주기 - 지민추가 //cameraManager = GameObject.Find("CMcheaserFreeLook").GetComponent<CameraManager>(); // isStopMove = false; SoundManager.instance.ChangeBGM("IngameBGM"); }
charactorMovingCamera _playerMove; // 플레이어의 움직임을 결정하는 클래스 //public // CheaserHitBButton hitButton; void Start() { animator = GetComponent <Animator>(); JoyStick = GameObject.Find("Joystick").GetComponent <NGUIJoystick>(); // 다른클래스를 호출한다. _playerInfo = GetComponent <PlayerInfo>(); _moveSpeed = 0; isInteracting = false; _playerRigid = GetComponent <Rigidbody>(); _playerMove = GetComponent <charactorMovingCamera>(); // hitButton = GameObject.Find("AttckButton").GetComponent<CheaserHitBButton>(); }
protected override void Init() { //聊天 btn_liaotian = FindInChild <Button>("btn_liaotian"); liaotianBg = FindInChild <UISprite>("btn_liaotian/background"); btn_liaotian.onClick += ChatOnClick; mainChatContent1 = FindInChild <UILabel>("MainChat/wenzi1"); nguiJoystick = FindChild("MoveControl/Joystick/Button").AddComponent <NGUIJoystick>(); joystickHighLight = FindChild("MoveControl/Joystick/Background").GetComponent <UISprite>(); nguiJoystick.radius = 80; welMsg = FindInChild <UILabel>("msg"); vp_Timer.In(2f, CloseMsg, 1, 1f); base.showTween = FindInChild <TweenPlay>(); }
void Start() { animator = GetComponent <Animator>(); JoyStick = GameObject.Find("Joystick").GetComponent <NGUIJoystick>(); hitButton = GameObject.Find("AttckButton").GetComponent <CheaserHitBButton>(); flashCollision = GameObject.Find("Cheaser").GetComponent <FlashCollision>(); cheaserCollider = this.GetComponent <CapsuleCollider>(); // 스킬 버튼 chSkillButton1 = GameObject.FindWithTag("CheaserSkillUiButton").GetComponent <ChSkillButton1>(); chSkillButton2 = GameObject.FindWithTag("CheaserSkillUiButton2").GetComponent <ChSkillButton2>(); chSkillButton3 = GameObject.FindWithTag("CheaserSkillUiButton3").GetComponent <Skill3Button>(); // 파티클 제어 paticleSkill1.Stop(); paticleSkill2.Stop(); paticleSkill3.Stop(); // 쉐이더 변경 cheaserMesh = this.GetComponentInChildren <SkinnedMeshRenderer>(); }
void Awake() { chSkillButton1 = GameObject.FindWithTag("CheaserSkillUiButton"); chSkillButton2 = GameObject.FindWithTag("CheaserSkillUiButton2").GetComponent <ChSkillButton2>(); chSkillButton3 = GameObject.FindWithTag("CheaserSkillUiButton3").GetComponent <Skill3Button>(); joyStick = GameObject.Find("Joystick").GetComponent <NGUIJoystick>(); characterSpeed = GameObject.Find("Cheaser").GetComponent <CheaserMoveCamera>(); playerOutLine = GameObject.FindGameObjectWithTag("Player").GetComponent <Outline>(); cheaserAttackButton = GameObject.FindWithTag("CheaserAttackButton").GetComponent <CheaserHitBButton>(); potalCollider = GameObject.FindWithTag("PotalCollision").GetComponent <PotalCollider>(); cheaserAni = this.GetComponent <CheaserAnimationPoton>(); cheaserRay = new Ray(); crow2Navi = GameObject.FindWithTag("Crow2").GetComponent <CrowNavi>(); attackUiLabel = GameObject.FindWithTag("CheaserAttackButton").GetComponentInChildren <UILabel>(); animator = GetComponent <Animator>(); }
void OnDestroy() { mInstance = null; }
void Awake() { ResetJoystick(); mInstance = this; //background.gameObject.SetActive(false); }
protected override void Init() { //这里是 竞技场 View ArenaFightView.Instance.gameObject = FindChild("ArenaFightView"); ArenaFightView.Instance.gameObject.SetActive(false); _topLeftGameObject = Tools.find(gameObject, "TopLeft"); _topRightGameObject = Tools.find(gameObject, "TopRight"); _topGameObject = Tools.find(gameObject, "Top"); _sldBossHp = Tools.find(gameObject, "TopRight/SldBossHp").GetComponent <UIBloodBar>(); _sldBossHp.fillDirection = UIBloodBar.FillDirection.RightToLeft; _sldMonsterHp = Tools.find(gameObject, "TopRight/SldMonsterHp").GetComponent <UIBloodBar>(); _sldMonsterHp.fillDirection = UIBloodBar.FillDirection.RightToLeft; _playerLevelLabel = Tools.find(gameObject, "TopLeft/PlayerInfo/PlayerLevelLabel").GetComponent <UILabel>(); _playerNameLabel = Tools.find(gameObject, "TopLeft/PlayerInfo/PlayerNameLabel").GetComponent <UILabel>(); _playerHeadSprite = Tools.find(gameObject, "TopLeft/PlayerInfo/PlayerHeadIcon").GetComponent <UISprite>(); _sldHp = Tools.find(gameObject, "TopLeft/SldHp").GetComponent <UISlider>(); _sldMagic = Tools.find(gameObject, "TopLeft/SldMagic").GetComponent <UISlider>(); _btnStop = Tools.find(gameObject, "TopLeft/BtnStop").GetComponent <Button>(); _entrustBtn = Tools.find(gameObject, "TopLeft/BtnEntrust").GetComponent <Button>(); _arrowLeft = Tools.find(gameObject, "Left").GetComponent <UISprite>(); _arrowRight = Tools.find(gameObject, "Right").GetComponent <UISprite>(); _leftNum = Tools.find(gameObject, "Left/num").GetComponent <UILabel>(); _rightNum = Tools.find(gameObject, "Right/num").GetComponent <UILabel>(); _btnSkill0 = Tools.find(gameObject, "BottomRight/BtnSkill0").GetComponent <Button>(); _btnSkill1 = Tools.find(gameObject, "BottomRight/BtnSkill1").GetComponent <Button>(); _btnSkill2 = Tools.find(gameObject, "BottomRight/BtnSkill2").GetComponent <Button>(); _btnSkill3 = Tools.find(gameObject, "BottomRight/BtnSkill3").GetComponent <Button>(); _btnSkill4 = Tools.find(gameObject, "BottomRight/BtnSkill4").GetComponent <Button>(); _btnAttack = Tools.find(gameObject, "BottomRight/BtnAttack").GetComponent <Button>(); _btnChat = Tools.find(gameObject, "BottomLeft/BtnChat").GetComponent <Button>(); BtnChatBg = Tools.find(gameObject, "BottomLeft/BtnChat/background").GetComponent <UISprite>(); _healthLabel = Tools.find(gameObject, "TopLeft/SldHp/Label").GetComponent <UILabel>(); _magicLabel = Tools.find(gameObject, "TopLeft/SldMagic/Label").GetComponent <UILabel>(); _skill0Cd = Tools.find(gameObject, "BottomRight/BtnSkill0/CD"); _skill1Cd = Tools.find(gameObject, "BottomRight/BtnSkill1/CD"); _skill2Cd = Tools.find(gameObject, "BottomRight/BtnSkill2/CD"); _skill3Cd = Tools.find(gameObject, "BottomRight/BtnSkill3/CD"); _skill4Cd = Tools.find(gameObject, "BottomRight/BtnSkill4/CD"); _skill0CdTimeLabel = Tools.find(gameObject, "BottomRight/BtnSkill0/Number").GetComponent <UILabel>(); _skill1CdTimeLabel = Tools.find(gameObject, "BottomRight/BtnSkill1/Number").GetComponent <UILabel>(); _skill2CdTimeLabel = Tools.find(gameObject, "BottomRight/BtnSkill2/Number").GetComponent <UILabel>(); _skill3CdTimeLabel = Tools.find(gameObject, "BottomRight/BtnSkill3/Number").GetComponent <UILabel>(); _skill4CdTimeLabel = Tools.find(gameObject, "BottomRight/BtnSkill4/Number").GetComponent <UILabel>(); _skill0Icon = Tools.find(gameObject, "BottomRight/BtnSkill0/Icon").GetComponent <UISprite>(); _skill1Icon = Tools.find(gameObject, "BottomRight/BtnSkill1/Icon").GetComponent <UISprite>(); _skill2Icon = Tools.find(gameObject, "BottomRight/BtnSkill2/Icon").GetComponent <UISprite>(); _skill3Icon = Tools.find(gameObject, "BottomRight/BtnSkill3/Icon").GetComponent <UISprite>(); _skill4Icon = Tools.find(gameObject, "BottomRight/BtnSkill4/Icon").GetComponent <UISprite>(); _normalAttackIcon = Tools.find(gameObject, "BottomRight/BtnAttack/Icon").GetComponent <UISprite>(); _leftTimeLabel = Tools.find(gameObject, "Top/LeftTime/LeftTimeLabel").GetComponent <UILabel>(); //剩余时间 _time = Tools.find(gameObject, "Top/LeftTime").GetComponent <Transform>(); _nguiJoystick = Tools.find(gameObject, "BottomLeft/Joystick/Button").AddComponent <NGUIJoystick>(); _nguiJoystick.radius = 80; _nguiJoystick.IsBattleJoystick = true; _joystickHighLight = Tools.find(gameObject, "BottomLeft/Joystick/Background").GetComponent <UISprite>(); _btnChat.onClick += OnChatBtnClick; _btnSkill0.onClick += CallSkill0; _btnSkill1.onClick += CallSkill1; _btnSkill2.onClick += CallSkill2; _btnSkill3.onClick += CallSkill3; _btnSkill4.onClick += CallSkill4; _entrustBtn.onClick += CallEntrust; _btnAttack.onPress += CallAttack; _btnStop.onClick += StopGame; UpdateInfo(); InitPlayerInfo(); _sldMonsterHp.gameObject.SetActive(false); InitSkillIcon(); _skillCdGameObjects = new[] { _skill1Cd, _skill2Cd, _skill3Cd, _skill4Cd, _skill0Cd }; _skillButtons = new[] { _btnSkill1, _btnSkill2, _btnSkill3, _btnSkill4, _btnSkill0 }; _battleMode = Singleton <BattleMode> .Instance; _skillCdTimeLabels = new[] { _skill1CdTimeLabel, _skill2CdTimeLabel, _skill3CdTimeLabel, _skill4CdTimeLabel, _skill0CdTimeLabel }; if (Application.platform != RuntimePlatform.WindowsEditor) { _btnChat.SetActive(false); } _guideJoy = Tools.find(gameObject, "BottomLeft/GuideJoy"); _guideSkill = Tools.find(gameObject, "BottomRight/GuideSkill"); }