public override bool Run() // Run { if (Autonomous || Actor.IsNPC || !Actor.IsInActiveHousehold) { return(false); } if (!NFinalizeDeath.CheckAccept("Are You Sure All Pause?")) { return(false); } List <Sim> list = new List <Sim>(); foreach (Sim sim in NFinalizeDeath.SC_GetObjects <Sim>()) { if (!sim.IsInActiveHousehold && !(sim.Service is GrimReaper)) { list.Add(sim); } } if (list.Count > 0) { foreach (Sim nlist in list) { try { nlist.EnableInteractions(); nlist.InteractionQueue.Add(AllPauseNiecDone.Singleton.CreateInstance(nlist, nlist, new InteractionPriority((InteractionPriorityLevel)999, 999f), isAutonomous: false, cancellableByPlayer: false)); } catch (Exception exception) { NiecException.PrintMessage(exception.Message + NiecException.NewLine + exception.StackTrace); try { nlist.InteractionQueue.CancelAllInteractions(); } catch { } return(true); } /* * finally * { * try * { * nlist.InteractionQueue.CancelAllInteractions(); * } * catch (Exception exception) * { * NiecException.PrintMessage(exception.Message + NiecException.NewLine + exception.StackTrace); * nlist.EnableInteractions(); * nlist.InteractionQueue.Add(AllPauseNiecDone.Singleton.CreateInstance(nlist, nlist, new InteractionPriority((InteractionPriorityLevel)999, 999f), isAutonomous: false, cancellableByPlayer: false)); * } * } * */ } } return(true); }
public static bool sAcceptCancelDialogWithoutCommonException(string message) { try { throw new NiecModException("AcceptCancelDialogWithoutCommonException: Not Error"); } catch (ResetException) { throw; } catch (NiecModException ex) { WriteLog("AcceptCancelDialogWithoutCommonException: " + NiecException.NewLine + NiecException.LogException(ex), true, true, false); } return(NFinalizeDeath.CheckAccept(message)); }
public override bool Run() // Run { try { if (Target.Service is GrimReaper) { if (Simulator.CheckYieldingContext(false) && !NFinalizeDeath.CheckAccept("Warning: Add Active Family " + Target.Name + "?")) { return(false); } //{ //if (Target.SimDescription.Household != null) //{ // Target.SimDescription.Household.Remove(this.Target.SimDescription); //} //Household.ActiveHousehold.AddSim(this.Target); //this.Target.RequestWalkStyle(Sim.WalkStyle.DeathWalk); //GrimReaper.kDelayBeforeLeaving = uint.MaxValue; //GrimReaper.kCheckTime = uint.MaxValue; //return NFinalizeDeath.Household_Add(Household.ActiveHousehold, Target.SimDescription); //} return(NFinalizeDeath.Household_Add(Household.ActiveHousehold, Target.SimDescription, false)); //return false; } //if (Target.SimDescription.Household != null) //{ // Target.SimDescription.Household.Remove(this.Target.SimDescription); //} //Household.ActiveHousehold.AddSim(this.Target); return(NFinalizeDeath.Household_Add(Household.ActiveHousehold, Target.SimDescription, false)); } catch (ResetException) { throw; } catch { return(false); } }
public bool RXXun() { try { try { foreach (InteractionInstance interactionInstance in Target.mInteractionQueue.mInteractionList.ToArray()) // Cant Cancel Fix { interactionInstance.mbOnStopCalled = true; } } catch (ResetException) { throw; } catch (Exception) { } if (Simulator.CheckYieldingContext(false) && NFinalizeDeath.CheckAccept("Target.mPosture = Target.Standing;")) { Target.mPosture = Target.Standing; } if (Target.mActorsUsingMe != null) { Target.mActorsUsingMe.Clear(); } if (Target.mReferenceList != null) { Target.mReferenceList.Clear(); } if (Target.mRoutingReferenceList != null && Target.mRoutingReferenceList.Count != 0) { Target.mRoutingReferenceList.Clear(); } Target.AddExitReason(ExitReason.SuspensionRequested); NFinalizeDeath.ForceCancelAllInteractionsWithoutCleanup(Target); Target.AddExitReason(ExitReason.Default); /* * if (Target.InteractionQueue.HasInteractionOfType(Sims3.Gameplay.Objects.Environment.BonehildaCoffin.AwakenBonehilda.Singleton)) // Fixed Error Cancel All GrimReaperSituation.ReapSoul.Singleton * { * SimpleMessageDialog.Show("NiecMod", "Cancel BonehildaCoffin.AwakenBonehilda.Singleton"); * Target.SetObjectToReset(); * NiecMod.Nra.SpeedTrap.Sleep(); * return true; * } * if (Target.InteractionQueue.HasInteractionOfType(GrimReaperSituation.ReapSoul.Singleton)) // Fixed Error Cancel All GrimReaperSituation.ReapSoul.Singleton * { * if (!NFinalizeDeath.CheckAccept("Cancel Quit ReapSoul? Accept Reset ReapSoul")) return false; * //SimpleMessageDialog.Show("NiecS3Mod", " Sorry, Can't Cancel GrimReaperSituation.ReapSoul"); * Target.SetObjectToReset(); * NiecMod.Nra.SpeedTrap.Sleep(); * return true; * } * if (!Target.HasBeenDestroyed && Simulator.CheckYieldingContext(false)) * { * NiecMod.Nra.SpeedTrap.Sleep(); * if (NFinalizeDeath.CheckAccept("Force Cancel All Interactions Without Cleanup?")) * { * NFinalizeDeath.ForceCancelAllInteractionsWithoutCleanup(Target); * Target.InteractionQueue.OnReset(); * return true; * } * else if (!NFinalizeDeath.CheckAccept("Cancel All Interactions?")) * { * this.FixExit = false; * return true; * } * * try * { * foreach (InteractionInstance interactionInstance in Target.InteractionQueue.InteractionList) // Cant Cancel Fix * { * interactionInstance.MustRun = false; * interactionInstance.Hidden = false; * } * } * catch * { } * NFinalizeDeath.CancelAllInteractions(Target); * } * * return true; * * * /* * //Custom CancelAllInteractions * checked * { * for (int i = Target.InteractionQueue.mInteractionList.Count - 1; i >= 0; i--) * { * if (!(Target.InteractionQueue.mInteractionList[i] is ExtKillSimNiec)) * { * try * { * Target.InteractionQueue.CancelNthInteraction(i, true, ExitReason.SuspensionRequested); * } * catch * { } * * } * } * } */ /* * for (int i = Target.InteractionQueue.mInteractionList.Count - 1; i >= 0; i--) * { * try * { * InteractionInstance interactionInstance = Target.InteractionQueue.mInteractionList[i]; * if (!(interactionInstance is ExtKillSimNiec)) * { * Target.InteractionQueue.CancelNthInteraction(i); * } * } * catch (Exception) * { * * throw; * } * * } */ /* * try * { * Target.InteractionQueue.OnReset(); * } * catch * { } */ /* * // Test 1 * { * //try * //Target.InteractionQueue.OnReset(); * * } * * { * Target.InteractionQueue.CancelAllInteractions(); // Cancel All Interactions Byasss Anti-Cancel * } * * // Test 2 * * * * * // Test 3 * { * Target.InteractionQueue.OnReset(); // Sim Interactions is Reset * Target.InteractionQueue.CancelAllInteractions(); * } * // Test 4 * { * Target.InteractionQueue.CancelAllInteractions(); // Cancel All Interactions Byasss Anti-Cancel * Target.InteractionQueue.OnReset(); * } * foreach (InteractionInstance interactionInstance in Target.InteractionQueue.InteractionList) // Cant Cancel Fix * { * interactionInstance.MustRun = false; * interactionInstance.Hidden = false; * } * { * Target.InteractionQueue.CancelAllInteractions(); * } * * { * Target.InteractionQueue.OnReset(); * } * * { * Target.InteractionQueue.CancelAllInteractions(); * } * * { * Target.InteractionQueue.CancelAllInteractions(); * } * // * { * * if (Target.IsInActiveHousehold) * { * //Target.BuffManager.AddElement(BuffNames.HeartBroken, 60000, 6000000, Origin.FromGrimReaper); * return false; * } * * * Target.InteractionQueue.Add(Singleton.CreateInstance(Target, Target, new InteractionPriority((InteractionPriorityLevel)999), false, true)); * Target.InteractionQueue.AddNext(Singleton.CreateInstance(Target, Target, new InteractionPriority((InteractionPriorityLevel)999), false, true)); * Target.InteractionQueue.OnReset(); * } * //Actor.LoopIdle(); * return true; */ } catch (ResetException) { /* * foreach (InteractionInstance interactionInstance in Target.InteractionQueue.InteractionList) // Cant Cancel Fix * { * interactionInstance.SetPriority(new InteractionPriority((InteractionPriorityLevel)0, -1f)); * interactionInstance.MustRun = false; * interactionInstance.Hidden = false; * } * Target.InteractionQueue.Add(Singleton.CreateInstance(Target, Target, new InteractionPriority((InteractionPriorityLevel)999, 999f), false, true)); * Target.InteractionQueue.Add(Singleton.CreateInstance(Target, Target, new InteractionPriority((InteractionPriorityLevel)999, 999f), false, true)); * Target.InteractionQueue.Add(Singleton.CreateInstance(Target, Target, new InteractionPriority((InteractionPriorityLevel)999, 999f), false, true)); * Target.InteractionQueue.Add(Singleton.CreateInstance(Target, Target, new InteractionPriority((InteractionPriorityLevel)999, 999f), false, true)); * Target.InteractionQueue.Add(Singleton.CreateInstance(Target, Target, new InteractionPriority((InteractionPriorityLevel)999, 999f), false, true)); * Target.InteractionQueue.Add(Singleton.CreateInstance(Target, Target, new InteractionPriority((InteractionPriorityLevel)999, 999f), false, true)); * Target.InteractionQueue.Add(Singleton.CreateInstance(Target, Target, new InteractionPriority((InteractionPriorityLevel)999, 999f), false, true)); * Target.InteractionQueue.CancelAllInteractions();*/ throw; } catch (Exception) //ex) { //NiecException.WriteLog("CancelAllInteractions: " + NiecException.NewLine + NiecException.LogException(ex), true, false, true); } /* * if (Target.InteractionQueue.HasInteractionOfType(Sims3.Gameplay.Objects.Environment.BonehildaCoffin.AwakenBonehilda.Singleton)) // Fixed Error Cancel All GrimReaperSituation.ReapSoul.Singleton * { * SimpleMessageDialog.Show("NiecS3Mod", " Sorry, Can't Cancel GrimReaperSituation.ReapSoul"); * Target.SetObjectToReset(); * return false; * } */ return(true); }
public override bool Run() // Run { try { //bool asdasd = NFinalizeDeath.IsSimFastActiveHousehold(Target); // //if (!asdasd && !AssemblyCheckByNiec.IsInstalled("OpenDGS") && Target.Service is GrimReaper) //{ // asdasd = true; // //} // //else if (asdasd && Target.Service is GrimReaper) //{ // if (!NFinalizeDeath.CheckAccept("Warning: Remove Sim Family Death Good System or Grim Reaper?")) return false; // { // if (Target == NFinalizeDeath.ActiveActor) // { // //UserToolUtils.OnClose(); // LotManager.SelectNextSim(); // } // Target.SimDescription.Household.Remove(this.Target.SimDescription); // Household.NpcHousehold.Add(this.Target.SimDescription); // // } //#pragma warni//g disable 1058 // //try {LotManager.SelectNextSim();}catch (Exception) { }catch { } //#pragma warni//g restore 1058 // return true; //} //if (!asdasd && NFinalizeDeath.CheckAccept("AntiNPCSim:\nKill NPC Sim? Request Grim Reaper")) //{ // if (Target.LotCurrent.IsWorldLot) // { // //if (Nra.NFinalizeDeath.MyActiveActor(PlumbBob.SelectedActor.SimDescription) && PlumbBob.SelectedActor != null && !PlumbBob.SelectedActor.LotCurrent.IsWorldLot) // // Target.SetPosition(PlumbBob.SelectedActor.Position); // //else // // Target.SetPosition(PlumbBob.SelectedActor.LotHome.Position); // Target.SetPosition((NFinalizeDeath.ActiveActor_ChildAndTeen ?? Actor).Position); // } // try // { // if ( /* Actor.SimDescription.DeathStyle != SimDescription.DeathType.None && */ Target.SimDescription.IsGhost || Target.SimDescription.IsDead) // { // SimDescription simDescriptiongot = Target.SimDescription; // simDescriptiongot.IsGhost = false; // World.ObjectSetGhostState(Target.ObjectId, 0u, (uint)simDescriptiongot.AgeGenderSpecies); // // Target.Autonomy.Motives.RemoveMotive(CommodityKind.BeGhostly); // simDescriptiongot.mDeathStyle = SimDescription.DeathType.None; // (SimDescription.DeathType.None, false); // simDescriptiongot.ShowSocialsOnSim = true; // simDescriptiongot.IsNeverSelectable = false; // Target.Autonomy.AllowedToRunMetaAutonomy = true; // } // } // catch // { } // Target.SimDescription.mDeathStyle = SimDescription.DeathType.Drown; // // //GrimReaper.Instance.MakeServiceRequest(Target.LotCurrent, true, ObjectGuid.InvalidObjectGuid); // //return true; //} // //else if (!NFinalizeDeath.CheckAccept("Force Request Grim Reaper?")) return false; // //if (!NoAutoCreateNiecHelperSituation && NiecHelperSituation.Spawn.UnSafeRunAll && NiecHelperSituation.WorkingNiecHelperSituationCount == 0 && NFinalizeDeath.CheckAccept("Create All NHS ?")) //{ // Sim ActiveActor = NFinalizeDeath.ActiveActor; // foreach (var Actorfor in NFinalizeDeath.SC_GetObjects<Sim>()) // { // try // { // if (Actorfor == ActiveActor) continue; // // NiecHelperSituation.ExistsOrCreateAndAddToSituationList(Actorfor).CreateInteractionToAddIQ(Target); // // } // catch (Exception) // { // continue; // } // // break; // } //} // if ( GrimReaper.Instance != null) // GrimReaper.Instance.MakeServiceRequest(Target.LotCurrent, true, ObjectGuid.InvalidObjectGuid); if (!Simulator.CheckYieldingContext(false)) { return(false); } if (Target.SimDescription != null && NFinalizeDeath.CheckAccept("Kill Sim? Request Grim Reaper")) { SimDescription simDescriptiongot = Target.SimDescription; if (simDescriptiongot.IsGhost || simDescriptiongot.IsDead) { simDescriptiongot.IsGhost = false; if (Target.ObjectId.mValue != 0) { ScriptCore.World.World_ObjectSetGhostState(Target.ObjectId.mValue, 0u, (uint)simDescriptiongot.AgeGenderSpecies); } simDescriptiongot.mDeathStyle = SimDescription.DeathType.None; simDescriptiongot.ShowSocialsOnSim = true; simDescriptiongot.IsNeverSelectable = false; } try { var a = Target.Autonomy; if (a != null) { a.AllowedToRunMetaAutonomy = true; var m = a.Motives; if (m != null && m.mMotives != null) { m.RemoveMotive(CommodityKind.BeGhostly); } } } catch { } simDescriptiongot.mDeathStyle = SimDescription.DeathType.Drown; if (GrimReaper.Instance != null) { GrimReaper.Instance.MakeServiceRequest(Target.LotCurrent ?? GetCameraTargetLot(), true, ObjectGuid.InvalidObjectGuid); } if (Target.LotCurrent != null && Target.LotCurrent.IsWorldLot) { var p = get_non_world_lot_pos(Actor, Target, false); if (p != snwlot_return_failed) { Target.SetPosition(p); } //Sims3.Gameplay.Core.Camera.FocusOnSim(Target); } } else if (GrimReaper.Instance != null && NFinalizeDeath.CheckAccept("Force Request Grim Reaper?")) { GrimReaper.Instance.MakeServiceRequest(Target.LotCurrent ?? GetCameraTargetLot(), true, ObjectGuid.InvalidObjectGuid); } } catch (ResetException) { throw; } catch (Exception) { if (AssemblyCheckByNiec.IsInstalled("OpenDGS")) { throw; } // else why Send bug EA } return(true); }
// public static Sim Aora => null; public override bool Run() { if (!Simulator.CheckYieldingContext(false)) { return(false); } var definition = InteractionDefinition as Definition; NFinalizeDeath.Assert(definition != null, "InteractionDefinition as KillInLotCurrent.Definition Failed!"); var deathType = definition != null ? definition.death : SimDescription.DeathType.Drown; if (Autonomous || Actor != PlumbBob.SelectedActor) { return(false); } if (!NFinalizeDeath.CheckAccept("Are You Sure MineKill Lot Current Get Sims?")) { return(false); } try { //var list = new List<Sim>(); foreach (Sim sim in NFinalizeDeath.SC_GetObjectsOnLot <Sim>(Target.LotCurrent)) //Target.LotCurrent.GetAllActors()) { if (NiecHelperSituation.SimHasBeenDestroyed(sim)) { if (NFinalizeDeath.ForceDestroyObject(sim, false)) { continue; } } if (sim != null && sim.SimDescription != null && !NFinalizeDeath.IsAllActiveHousehold_SimObject(sim) && !(sim.Service is GrimReaper)) { //list.Add(sim); if (sim.mInteractionQueue == null) { sim.mInteractionQueue = new Sims3.Gameplay.ActorSystems.InteractionQueue(sim); } if (NFinalizeDeath.IsOpenDGSInstalled) { KillPro.FastKill(sim, deathType, Actor, true, false); } else { var createKillSim = NFinalizeDeath.Interaction_CreateKillSim(sim, deathType); if (createKillSim == null) { continue; } sim.mInteractionQueue.Add(createKillSim); } } } //if (list.Count > 0) //{ // foreach (Sim nlist in list) // { // KillPro.FastKill(nlist, definition.death, Actor, true, false); // //KillSimNiecX.MineKill(nlist, definition.death, null, true, false); // } //} return(true); } catch (Exception exception) { NiecException.PrintMessage(exception.Message + NiecException.NewLine + exception.StackTrace); return(true); } }
public override bool Run() { Sim targetsim = GetSelectedObject() as Sim; if (targetsim != null) { foreach (InteractionInstance interactionInstance in Target.InteractionQueue.InteractionList) // Cant Cancel Fix { interactionInstance.MustRun = false; interactionInstance.Hidden = false; } foreach (InteractionInstance interactionInstance in targetsim.InteractionQueue.InteractionList) // Cant Cancel Fix { interactionInstance.MustRun = false; interactionInstance.Hidden = false; } SpeedTrap.Sleep(0u); Target.InteractionQueue.CancelAllInteractions(); targetsim.InteractionQueue.CancelAllInteractions(); SpeedTrap.Sleep(0u); targetsim.EnableInteractions(); SpeedTrap.Sleep(0u); InteractionPriority priority = new InteractionPriority(InteractionPriorityLevel.ESRB); if (NFinalizeDeath.CheckAccept("Do you want Run Divorce?\n(Yes Run or No Next)", true)) { InteractionInstance helloChatESRBi; helloChatESRBi = new SocialInteractionA.Definition("Divorce", null, null, false).CreateInstance(Target, targetsim, priority, false, false); //helloChatESRBi = new SituationSocial.Definition("Fight!", null, null, false).CreateInstance(Target, targetsim, new InteractionPriority(InteractionPriorityLevel.ESRB), false, false); helloChatESRBi.MustRun = true; helloChatESRBi.Hidden = false; targetsim.InteractionQueue.AddNext(helloChatESRBi); } // targetsim.SocialComponent.AddRelationshipUpdate(Target, CommodityTypes.Insulting, -100f, -100f); InteractionInstance helloChatESRBi2; helloChatESRBi2 = new SocialInteractionA.Definition("Argue", null, null, false).CreateInstance(Target, targetsim, priority, false, false); //helloChatESRBi = new SituationSocial.Definition("Fight!", null, null, false).CreateInstance(Target, targetsim, new InteractionPriority(InteractionPriorityLevel.ESRB), false, false); helloChatESRBi2.MustRun = true; //helloChatESRBi2.Hidden = false; targetsim.InteractionQueue.Add(helloChatESRBi2); targetsim.InteractionQueue.Add(helloChatESRBi2); targetsim.InteractionQueue.Add(helloChatESRBi2); targetsim.InteractionQueue.Add(helloChatESRBi2); targetsim.InteractionQueue.Add(helloChatESRBi2); targetsim.InteractionQueue.Add(helloChatESRBi2); // InteractionInstance helloChatESRBi3; helloChatESRBi3 = new SocialInteractionA.Definition("Declare Nemesis", null, null, false).CreateInstance(Target, targetsim, priority, false, false); //helloChatESRBi = new SituationSocial.Definition("Fight!", null, null, false).CreateInstance(Target, targetsim, new InteractionPriority(InteractionPriorityLevel.ESRB), false, false); helloChatESRBi3.MustRun = true; //helloChatESRBi3.Hidden = false; targetsim.InteractionQueue.Add(helloChatESRBi3); Sim.ForceSocial(targetsim, Target, "Declare Nemesis", (InteractionPriorityLevel)12, false); // InteractionInstance helloChatESRBi4; helloChatESRBi4 = new SocialInteractionA.Definition("Fight!", null, null, false).CreateInstance(Target, targetsim, priority, false, false); //helloChatESRBi = new SituationSocial.Definition("Fight!", null, null, false).CreateInstance(Target, targetsim, new InteractionPriority(InteractionPriorityLevel.ESRB), false, false); helloChatESRBi4.MustRun = true; //helloChatESRBi4.Hidden = false; targetsim.InteractionQueue.Add(helloChatESRBi4); Sim.ForceSocial(targetsim, Target, "Fight!", (InteractionPriorityLevel)12, false); } return(true); }
public override bool Run() // Run { if (Autonomous || Actor.IsNPC) { return(false); } if (!NFinalizeDeath.CheckAccept("Are You Sure All Kill Sim?")) { return(false); } List <Sim> list = new List <Sim>(); foreach (Sim sim in NFinalizeDeath.SC_GetObjects <Sim>()) { //if (sim.SimDescription.ToddlerOrAbove && !sim.IsInActiveHousehold && sim.LotCurrent != Household.ActiveHousehold.LotHome) //OK //if (!sim.IsInActiveHousehold || !(sim.Service is GrimReaper)) //Failed //if (sim.IsNPC && !sim.IsInActiveHousehold) //OK //if (sim.IsNPC && !sim.IsInActiveHousehold || !(sim.Service is GrimReaper)) // Failed All Sim Not If || //if (!(sim.Service is GrimReaper)) // OK { //sim.InteractionQueue.AddNext(NotKillSimNPCOnly.Singleton.CreateInstance(sim, sim, new InteractionPriority((InteractionPriorityLevel)12, 1f), false, true)); //SpeedTrap.Sleep(1); //if (!NFinalizeDeath.CheckAccept("Done?")) return false; //sim.InteractionQueue.Add(CCnlean.Singleton.CreateInstance(Actor, sim, new InteractionPriority((InteractionPriorityLevel)1, 0f), false, true)); list.Add(sim); } } if (list.Count > 0) { foreach (Sim nlist in list) { try { //Name is if (nlist.SimDescription.FirstName == "Death" && nlist.SimDescription.LastName == "Good System") { continue; } if (nlist.SimDescription.FirstName == "Good System" && nlist.SimDescription.LastName == "Death Helper") { continue; } if (nlist.SimDescription.FirstName == "Grim" && nlist.SimDescription.LastName == "Reaper") { continue; } } catch (NullReferenceException) { } //nlist.BuffManager.RemoveAllElements(); /* * List<SimDescription.DeathType> listr = new List<SimDescription.DeathType>(); * listr.Add(SimDescription.DeathType.Drown); * listr.Add(SimDescription.DeathType.Starve); * listr.Add(SimDescription.DeathType.Thirst); * listr.Add(SimDescription.DeathType.Burn); * listr.Add(SimDescription.DeathType.Freeze); * listr.Add(SimDescription.DeathType.ScubaDrown); * listr.Add(SimDescription.DeathType.Shark); * listr.Add(SimDescription.DeathType.Jetpack); * listr.Add(SimDescription.DeathType.Meteor); * listr.Add(SimDescription.DeathType.Causality); * listr.Add(SimDescription.DeathType.Electrocution); * if (Actor.SimDescription.Elder) * { * listr.Add(SimDescription.DeathType.OldAge); * } * listr.Add(SimDescription.DeathType.HauntingCurse); * SimDescription.DeathType randomObjectFromList = RandomUtil.GetRandomObjectFromList(listr); * //Urnstones.CreateGrave(nlist.SimDescription, randomObjectFromList, true, true); */ //KillTask kt = new KillTask(Target, RandomUtil.CoinFlip() ? KillTask.GetDGSDeathType(Target) : KillTask.GetDeathType(Target), null, false, false); //kt.AddToSimulator(); KillPro.FastKill(nlist, RandomUtil.CoinFlip() ? KillTask.GetDGSDeathType(Target) : KillTask.GetDeathType(Target), Actor, true, false); } //nlist.InteractionQueue.CancelAllInteractionsByType(NotKillSimNPCOnly.Singleton); } return(true); }
public override bool Run() { var definition = base.InteractionDefinition as Definition; /* * if (NFinalizeDeath.CheckAccept("FastKill.")) * { * if (KillPro.FastKill(Target, definition.death, null, true, false)) * //if (Target.Kill(definition.death)) * { * StyledNotification.Show(new StyledNotification.Format("Check Ok", StyledNotification.NotificationStyle.kGameMessagePositive)); * } * else * { * StyledNotification.Show(new StyledNotification.Format("Check Failed", StyledNotification.NotificationStyle.kGameMessagePositive)); * } * return true; * } */ if (AssemblyCheckByNiec.IsInstalled("OpenDGS")) { /* * if (NFinalizeDeath.CheckAccept("KillTark")) * { * KillTask kt = new KillTask(Target, definition.death, null, true, false); * kt.AddToSimulator(); * StyledNotification.Show(new StyledNotification.Format("Check Ok", StyledNotification.NotificationStyle.kGameMessagePositive)); * return true; * } * * * if (NFinalizeDeath.CheckAccept("TimerTark")) * { * KillTimerTask kt = new KillTimerTask(Target, definition.death, null, true, false); * kt.AddToSimulator(); * StyledNotification.Show(new StyledNotification.Format("Check Ok", StyledNotification.NotificationStyle.kGameMessagePositive)); * return true; * } * */ //if (KillSimNiecX.MineKill(Target, definition.death, null, true, false)) if (KillPro.FastKill(Target, definition.death, null, true, false)) //if (Target.Kill(definition.death)) { StyledNotification.Show(new StyledNotification.Format("Check Ok", StyledNotification.NotificationStyle.kGameMessagePositive)); } else { StyledNotification.Show(new StyledNotification.Format("Check Failed", StyledNotification.NotificationStyle.kGameMessagePositive)); } return(true); } if (!Target.CanBeKilled()) // My Mod is CanBeKilled Not Modifed The Sims 3 is File Dll Gameplay { if (!NFinalizeDeath.CheckAccept("Check CanBeKilled is failed Run MineKill?")) { return(false); } KillSimNiecX.MineKill(Target, definition.death); return(true); } //Target.Kill(definition.death); //KillSimNiecX.MineKill(Target, definition.death); return(KillPro.FastKill(Target, definition.death, null, true, false)); }