示例#1
0
        public static void Init(String[] args)
        {
            try
            {
                Com.InitArgv(args);
                Cbuf.Init();
                Cmd.Init();
                Cvar.Init();
                Key.Init();
                Cbuf.AddEarlyCommands(false);
                Cbuf.Execute();
                if (Globals.dedicated.value != 1F)
                {
                    Program.Q2Dialog.SetStatus("initializing filesystem...");
                }
                FS.InitFilesystem();
                if (Globals.dedicated.value != 1F)
                {
                    Program.Q2Dialog.SetStatus("loading config...");
                }
                Reconfigure(false);
                FS.SetCDDir();
                FS.MarkBaseSearchPaths();
                if (Globals.dedicated.value != 1F)
                {
                    Program.Q2Dialog.TestQ2Data();
                }
                Reconfigure(true);
                Cmd.AddCommand("error", Com.Error_f);
                Globals.host_speeds    = Cvar.Get("host_speeds", "0", 0);
                Globals.log_stats      = Cvar.Get("log_stats", "0", 0);
                Globals.developer      = Cvar.Get("developer", "0", CVAR_ARCHIVE);
                Globals.timescale      = Cvar.Get("timescale", "0", 0);
                Globals.fixedtime      = Cvar.Get("fixedtime", "0", 0);
                Globals.logfile_active = Cvar.Get("logfile", "0", 0);
                Globals.showtrace      = Cvar.Get("showtrace", "0", 0);
                Globals.dedicated      = Cvar.Get("dedicated", "0", CVAR_NOSET);
                var s = Com.Sprintf("%4.2f %s %s %s", Globals.VERSION, CPUSTRING, Globals.__DATE__, BUILDSTRING);
                Cvar.Get("version", s, CVAR_SERVERINFO | CVAR_NOSET);
                if (Globals.dedicated.value != 1F)
                {
                    Program.Q2Dialog.SetStatus("initializing network subsystem...");
                }
                NET.Init();
                Netchan.Netchan_Init();
                if (Globals.dedicated.value != 1F)
                {
                    Program.Q2Dialog.SetStatus("initializing server subsystem...");
                }
                SV_MAIN.SV_Init();
                if (Globals.dedicated.value != 1F)
                {
                    Program.Q2Dialog.SetStatus("initializing client subsystem...");
                }
                CL.Init();
                if (!Cbuf.AddLateCommands())
                {
                    if (Globals.dedicated.value == 0)
                    {
                        Cbuf.AddText("d1\\n");
                    }
                    else
                    {
                        Cbuf.AddText("dedicated_start\\n");
                    }
                    Cbuf.Execute();
                }
                else
                {
                    SCR.EndLoadingPlaque();
                }

                Com.Printf("====== Quake2 Initialized ======\\n\\n");
                CL.WriteConfiguration();
                if (Globals.dedicated.value != 1F)
                {
                    Program.Q2Dialog.Dispose();
                }
            }
            catch (longjmpException e)
            {
                CoreSys.Error("Error during initialization");
            }
        }
示例#2
0
        /**
         * This function initializes the different subsystems of
         * the game engine. The setjmp/longjmp mechanism of the original
         * was replaced with exceptions.
         * @param args the original unmodified command line arguments
         */
        public static void Init(string[] args)
        {
            try
            {
                // prepare enough of the subsystems to handle
                // cvar and command buffer management
                Com.InitArgv(args);

                Cbuf.Init();

                Cmd.Init();
                Cvar.Init();

                Key.Init();

                // we need to add the early commands twice, because
                // a basedir or cddir needs to be set before execing
                // config files, but we want other parms to override
                // the settings of the config files
                Cbuf.AddEarlyCommands(false);
                Cbuf.Execute();

                if (Globals.dedicated.value != 1.0f)
                {
                    Console.WriteLine("initializing filesystem...");
                }

                FS.InitFilesystem();

                if (Globals.dedicated.value != 1.0f)
                {
                    Console.WriteLine("loading config...");
                }

                Qcommon.reconfigure(false);

                FS.markBaseSearchPaths();                 // mark the default search paths

                Qcommon.reconfigure(true);                // reload default.cfg and config.cfg

                //
                // init commands and vars
                //
                Cmd.AddCommand("error", Com.Error_f);

                Globals.host_speeds    = Cvar.Get("host_speeds", "0", 0);
                Globals.log_stats      = Cvar.Get("log_stats", "0", 0);
                Globals.developer      = Cvar.Get("developer", "0", Defines.CVAR_ARCHIVE);
                Globals.timescale      = Cvar.Get("timescale", "0", 0);
                Globals.fixedtime      = Cvar.Get("fixedtime", "0", 0);
                Globals.logfile_active = Cvar.Get("logfile", "0", 0);
                Globals.showtrace      = Cvar.Get("showtrace", "0", 0);
                Globals.dedicated      = Cvar.Get("dedicated", "0", Defines.CVAR_NOSET);
                var s = Com.sprintf("%4.2f %s %s %s", Globals.VERSION, Qcommon.CPUSTRING, Globals.__DATE__, Qcommon.BUILDSTRING);

                Cvar.Get("version", s, Defines.CVAR_SERVERINFO | Defines.CVAR_NOSET);

                if (Globals.dedicated.value != 1.0f)
                {
                    Console.WriteLine("initializing network subsystem...");
                }

                NET.Init();                 //ok
                Netchan.Netchan_Init();     //ok

                if (Globals.dedicated.value != 1.0f)
                {
                    Console.WriteLine("initializing server subsystem...");
                }

                SV_MAIN.SV_Init();                 //ok

                if (Globals.dedicated.value != 1.0f)
                {
                    Console.WriteLine("initializing client subsystem...");
                }

                Cl.Init();

                // add + commands from command line
                if (!Cbuf.AddLateCommands())
                {
                    // if the user didn't give any commands, run default action
                    if (Globals.dedicated.value == 0)
                    {
                        Cbuf.AddText("d1\n");
                    }
                    else
                    {
                        Cbuf.AddText("dedicated_start\n");
                    }

                    Cbuf.Execute();
                }
                else
                {
                    // the user asked for something explicit
                    // so drop the loading plaque
                    SCR.EndLoadingPlaque();
                }

                Com.Printf("====== Quake2 Initialized ======\n\n");

                // save config when configuration is completed
                Cl.WriteConfiguration();
            }
            catch (Exception)
            {
                Sys.Error("Error during initialization");
            }
        }