示例#1
0
        private void addActorTypeMenu_Click(object sender, EventArgs e)
        {
            ToolStripMenuItem item    = sender as ToolStripMenuItem;
            ObjectCreator     creator = item.Tag as ObjectCreator;

            if (creator != null)
            {
                try
                {
                    NCheckResult   hit;
                    NEMainViewport activeViewport = this.ActiveViewport;
                    if (activeViewport != null)
                    {
                        activeViewport.MouseRayCheck(out hit, activeViewport.RightMouseButtenDownPosition, 512 * 1024, LineCheckType.All);
                        Point        pt      = activeViewport.Viewport.Camera.WorldToScreen(hit.location);
                        ActorFactory factory = creator.CreateInstance() as ActorFactory;
                        factory.CreateActor(NLevelEditorEngine.Instance.MainLevel, hit.location, Vector3.Zero);
                    }
                }
                catch (System.Exception ex)
                {
                    Program.ShowException(ex, "ActorFactory Create Error!");
                }
            }
        }
示例#2
0
        /// <summary>
        /// play from here
        /// </summary>
        private void playFromHereToolStripMenuItem_Click(object sender, EventArgs e)
        {
            // 检测鼠标射线
            NCheckResult hit;

            hit.location = Vector3.Zero;
            NEMainViewport activeViewport = this.ActiveViewport;

            if (activeViewport != null)
            {
                activeViewport.MouseRayCheck(out hit, activeViewport.RightMouseButtenDownPosition, 1024 * 1024, LineCheckType.All);
            }

            PlayInEditor(hit.location);
        }