示例#1
0
 private void Awake()
 {
     instance        = this;
     Physics.gravity = Vector3.up * GravityScale;
     Trail           = GetComponentInChildren <TrailRenderer>();
     Rb         = GetComponent <Rigidbody>();
     CameraUtil = new NCameraUtility(Camera.main, transform);
     Joystick   = new NVirtualJoystick();
 }
示例#2
0
 // Start is called before the first frame update
 void Start()
 {
     Joystick     = new NVirtualJoystick();
     CameraUtils  = new NCameraUtility(Camera.main, transform);
     Track        = LevelGenerator.path;
     MeshRenderer = GetComponentInChildren <MeshRenderer>();
     Animator     = Car.GetComponentInChildren <Animator>();
     Player       = transform.GetChild(0);
     Speed        = MinSpeed;
     dist         = 30f;
     SetPositionOnDistance();
     FewerBoost = 10f;
     doMove     = true;
 }