示例#1
0
    MeshData GetMesh(NBTChunk chunk, Vector3Int pos)
    {
        byte eastType     = chunk.GetBlockByte(pos + Vector3Int.right);
        bool eastConnect  = !NBTGeneratorManager.IsTransparent(eastType) || NBTGeneratorManager.IsFence(eastType);
        byte southType    = chunk.GetBlockByte(pos + Vector3Int.back);
        bool southConnect = !NBTGeneratorManager.IsTransparent(southType) || NBTGeneratorManager.IsFence(southType);
        byte westType     = chunk.GetBlockByte(pos + Vector3Int.left);
        bool westConnect  = !NBTGeneratorManager.IsTransparent(westType) || NBTGeneratorManager.IsFence(westType);
        byte northType    = chunk.GetBlockByte(pos + Vector3Int.forward);
        bool northConnect = !NBTGeneratorManager.IsTransparent(northType) || NBTGeneratorManager.IsFence(northType);

        int index = 0;

        if (westConnect)
        {
            index += 8;
        }
        if (northConnect)
        {
            index += 4;
        }
        if (eastConnect)
        {
            index += 2;
        }
        if (southConnect)
        {
            index += 1;
        }

        return(meshes[index]);
    }