//what happens when the sourcestream receives data private void SourceStream_DataAvailuable(object sender, NAudio.Wave.WaveInEventArgs e) { if (waveWriter == null) return; //exit method if wavewriter hasnt been set up yet waveWriter.Write(e.Buffer, 0, e.BytesRecorded); //write the contents to the savefile using the wavewriter waveWriter.Flush(); //flush the wavewriters contents after }
//Event args to check if Data is available private void wavSource_DataAvail(object sender, NAudio.Wave.WaveInEventArgs e) { if (wavFile != null) { wavFile.Write(e.Buffer, 0, e.BytesRecorded); wavFile.Flush(); } }
/// <summary> /// Writes the wave file. /// </summary> /// <param name="inputArray">The input array.</param> void WriteFile(short[] inputArray, string filePath) { NAudio.Wave.WaveFormat waveFormat = new NAudio.Wave.WaveFormat(44100, 16, 1); NAudio.Wave.WaveFileWriter writer = new NAudio.Wave.WaveFileWriter(filePath, waveFormat); writer.WriteSamples(inputArray, 0, inputArray.Length); writer.Flush(); writer.Dispose(); }
private void sourceStream_DataAvailable(object sender, NAudio.Wave.WaveInEventArgs e) { if (waveWriter == null) { return; } waveWriter.WriteData(e.Buffer, 0, e.BytesRecorded); waveWriter.Flush(); }
/// <summary> /// input stream event for recording /// </summary> /// <param name="sender"></param> /// <param name="e"></param> void waveIn_DataAvailableRecording(object sender, NAudio.Wave.WaveInEventArgs e) { // if sound is recorded, it is written to file if (waveFile != null) { waveFile.Write(e.Buffer, 0, e.BytesRecorded); waveFile.Flush(); } }
private void SourceStreamDataAvailableEvent(object sender, NAudio.Wave.WaveInEventArgs e) { if (m_oWaveWriter == null) { return; } m_oWaveWriter.Write(e.Buffer, 0, e.BytesRecorded); m_oWaveWriter.Flush(); }
static void Main() { var stream = new NAudio.Wave.WaveFileWriter(@"E:\C1_single.wav", new NAudio.Wave.WaveFormat(44100, 2)); var writer = new System.IO.BinaryWriter(stream); for (int i = 0; i < 44100 * 10; ++i) { short value = (short)(Math.Cos(2 * Math.PI * 261 * i / 44100) * 16384); // Not too loud writer.Write(value); writer.Write(value); } writer.Flush(); stream.Flush(); stream.Close(); Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new FormFourier()); }
private static void WaveIn_DataAvailable(object sender, NAudio.Wave.WaveInEventArgs e) { if (Options.options.debugLevel >= 4) { Log.WriteLine("Received buffer: length=" + e.BytesRecorded.ToString()); } else { Console.Write("*"); } // can't derive waveInFile from WaveInEvent so must use class property // add received wave audio to waveProvider buffer //if (waveInProvider != null) //waveInProvider.AddSamples(e.Buffer, 0, e.BytesRecorded); // add received wave audio to memory stream if (waveInFile != null) { waveInFile.Write(e.Buffer, 0, e.BytesRecorded); waveInFile.Flush(); } }
public override void HotkeyTriggered() { if (recorder == null) { if (audioDevice.Recorders.Count > 0) { recorder = audioDevice.Recorders[0]; } } if (recorder == null) { return; } int count = recorder.RecordedBytes.Count; byte[] audioData = recorder.RecordedBytes.Copy(); NAudio.Wave.WaveFileWriter waveWriter = new NAudio.Wave.WaveFileWriter(ExtraData1, recorder.WaveSource.WaveFormat); waveWriter.Write(audioData, 0, count); waveWriter.Flush(); waveWriter.Dispose(); }
private void sourceStream_DataAvailable(object sender, NAudio.Wave.WaveInEventArgs e) { waveWriter.Write(e.Buffer, 0, e.BytesRecorded); // LAST BYTES ARE NOT RECORDED. waveWriter.Flush(); }