virtual public void ExtendedControl()
    {
        //Debug.Log("EXT");
        AudioSource audio        = GetComponent <AudioSource>();
        bool        buttonAction = NAInput.GetControlDown(NAControl.Action);
        bool        buttonJump   = NAInput.GetControlDown(NAControl.Jump);
        bool        buttonCamera = NAInput.GetControlDown(NAControl.Camera);
        bool        buttonMenu   = NAInput.GetControlDown(NAControl.Menu);

        if (buttonAction)
        {
            //Debug.Log("stop");

            /*audio.Stop();
             * NetworkSync ns = GetComponent<NetworkSync>();
             * if (ns)
             * {
             *      ns.SyncAudioSource();
             * }*/
            Stop();
        }
        if (buttonCamera)
        {
            /*audio.Play();
             * NetworkSync ns = GetComponent<NetworkSync>();
             * if (ns)
             * {
             *      ns.SyncAudioSource();
             * }*/
            Play();
        }
    }
    public override void ExtendedControl()
    {
        base.ExtendedControl();
        float dt = Time.deltaTime;

        float x1 = NAInput.GetAxis(NAControl.MoveHorizontal);
        float y1 = NAInput.GetAxis(NAControl.MoveVertical);
        float x2 = NAInput.GetAxis(NAControl.ViewHorizontal);
        float y2 = NAInput.GetAxis(NAControl.ViewVertical);

        bool buttonAction = NAInput.GetControlDown(NAControl.Action);
        bool buttonJump   = NAInput.GetControlDown(NAControl.Jump);
        bool buttonCamera = NAInput.GetControlDown(NAControl.Camera);
        bool buttonMenu   = NAInput.GetControlDown(NAControl.Menu);

        AudioSource audio = GetComponent <AudioSource>();

        if (buttonCamera)
        {
            RecorderPlay();
        }
        if (buttonMenu)
        {
            Record();
        }
        if (buttonAction)
        {
            RecorderStop();
        }

        if (buttonJump)
        {
            audio.loop = !audio.loop;
        }
    }
示例#3
0
    //put your logic inside this function
    public override void ExtendedControl()
    {
        //contrôles custom
        pos      += Time.deltaTime * NAInput.GetAxis(NAControl.MoveHorizontal);
        duration += Time.deltaTime * NAInput.GetAxis(NAControl.MoveVertical);

        pos      = Mathf.Clamp(pos, 0f, 1f);
        duration = Mathf.Clamp(duration, 0.0001f, 1f);
        if (NAInput.GetControlDown(NAControl.Jump))
        {
            Generate();
        }
        if (NAInput.GetControlDown(NAControl.Camera))
        {
            Randomize();
        }
    }
示例#4
0
    //manages the Extended control
    public override void ExtendedControl()
    {
        float dt = Time.deltaTime;

        float x1 = NAInput.GetAxis(NAControl.MoveHorizontal);
        float y1 = NAInput.GetAxis(NAControl.MoveVertical);
        float x2 = NAInput.GetAxis(NAControl.ViewHorizontal);
        float y2 = NAInput.GetAxis(NAControl.ViewVertical);

        bool buttonJump   = NAInput.GetControlDown(NAControl.Jump);
        bool buttonCamera = NAInput.GetControlDown(NAControl.Camera);
        bool buttonMenu   = NAInput.GetControlDown(NAControl.Menu);


        Light light = target.GetComponent <Light>();

        //light.range       += y1*dt*1f;
        light.spotAngle += x2 * dt * 45f;
        light.intensity -= y2 * dt * 1f;

        light.intensity = Mathf.Clamp(light.intensity, 0, 2f);
        light.spotAngle = Mathf.Clamp(light.spotAngle, 0, 179f);
        if (LightName == "MainLightViewer")
        {
            //target.transform.Rotate(y1*dt*45f,x1*dt*45f,0);
            target.transform.RotateAround(transform.position, transform.up, x1 * dt * 45f);
            target.transform.RotateAround(transform.position, transform.right, y1 * -1f * dt * 45f);
        }

        if (buttonCamera)
        {
            light.color = new Color(Random.value, Random.value, Random.value);
        }
        if (buttonJump)
        {
            light.color = Color.white;
        }

        dirty = true;
    }
示例#5
0
    public override void ExtendedControl()
    {
        base.ExtendedControl();
        float dt = Time.deltaTime;

        float x1 = NAInput.GetAxis(NAControl.MoveHorizontal);
        float y1 = NAInput.GetAxis(NAControl.MoveVertical);
        float x2 = NAInput.GetAxis(NAControl.ViewHorizontal);
        float y2 = NAInput.GetAxis(NAControl.ViewVertical);

        bool buttonAction = NAInput.GetControlDown(NAControl.Action);
        bool buttonJump   = NAInput.GetControlDown(NAControl.Jump);
        bool buttonCamera = NAInput.GetControlDown(NAControl.Camera);
        bool buttonMenu   = NAInput.GetControlDown(NAControl.Menu);

        frequency += x1 * dt * 100f;
        duration  += y1 * dt;

        duration = Mathf.Clamp(duration, 0.1f, 10);


        if (buttonJump)
        {
            Generate();
            //Play();
        }

        float padx = NAInput.GetAxis(NAControl.PadHorizontal);
        float pady = NAInput.GetAxis(NAControl.PadVertical);

        if (NAInput.PadHorizontalPressed && padx > 0)
        {
            waveform = waveform++;
        }
        else if (NAInput.PadHorizontalPressed && padx < 0)
        {
            waveform = waveform--;
        }
    }