private void CreateX3DAudio() { if (m_audioEngine == null) { return; } m_x3dAudio = new MyX3DAudio(m_deviceDetails.OutputFormat.ChannelMask); MyLog.Default.WriteLine(string.Format("MyAudio.CreateX3DAudio - Device: {0} - Channel #: {1}", m_deviceDetails.DisplayName, m_deviceDetails.OutputFormat.Channels)); }