// Use this for initialization void Start() { character = GameObject.Find("MyCharacter"); mypath = GetComponent <MyPath>(); myanim = GetComponent <Animator>(); myUserPostionControll = character.GetComponent <MyUserPostionControll>(); }
// Use this for initialization void Start() { CureList = new ArrayList(); userPostionControll = GetComponent <MyUserPostionControll>(); TurnZeroPoint = new Vector3(); if (myText != null) { mytext = myText.GetComponent <Text>(); } }
// Use this for initialization private void Start() { myUserPostionControll = GetComponent <MyUserPostionControll>(); // get the transform of the main camera if (Camera.main != null) { cam = Camera.main.transform; } else { Debug.LogWarning( "Warning: no main camera found. Third person character needs a Camera tagged \"MainCamera\", for camera-relative controls."); // we use self-relative controls in this case, which probably isn't what the user wants, but hey, we warned them! } // get the third person character ( this should never be null due to require component ) character = GetComponent <ThirdPersonCharacter>(); }