private void Awake() { m_scoreSystem = GameObject.Find("Gameplay Manager").GetComponent <ScoreSystem>(); m_myUiManager = GameObject.Find("Canvas").GetComponent <MyUIManager>(); m_plusScore_10 = GameObject.Find("+10").GetComponent <Animator>(); m_plusScore_30 = GameObject.Find("+30").GetComponent <Animator>(); }
public void OnPointerExit(PointerEventData eventData) { if (clickable) { MyUIManager.IHexagonUnhovered(hex); } }
public void OnPointerClick(PointerEventData eventData) { if (eventData.button == PointerEventData.InputButton.Left && clickable) { MyUIManager.IHexagonClicked(hex); } }
void Start() { m_player = GameObject.FindGameObjectWithTag("Player"); m_scoreSystem = GetComponent <ScoreSystem>(); m_myUiManager = GameObject.Find("Canvas").GetComponent <MyUIManager>(); m_scoreSystem.ResetScore(m_player); m_lastHeight = 0; }
private void Start() { m_animator = GetComponent <Animator>(); m_rigidBody = GetComponent <Rigidbody>(); m_enemyAttack = GetComponent <EnemyAttack>(); m_enemyMovement = GetComponent <EnemyMovement>(); m_playerHealth = GameObject.FindWithTag("Player").GetComponent <PlayerHealth>(); m_myUiManager = GameObject.Find("Canvas").GetComponent <MyUIManager>(); }
void Awake() { if (Score == null || Timer == null || VictoryPanel == null) { Debug.LogError("UI manager isn't set correctly"); Destroy(this.gameObject); return; } Instance = this; }
void Awake() { _instance = this; managers = new List <IGameManager>(); playerManager = GetComponent <PlayerManager>(); uiManager = GetComponent <MyUIManager>(); itemManager = GetComponent <ItemManager>(); audioManager = GetComponent <MyAudioManager>(); managers.Add(playerManager); managers.Add(uiManager); managers.Add(itemManager); managers.Add(audioManager); StartCoroutine(StartSetupManager()); }
private void ResetContinue() { PlayerHealth playerHealth = player.GetComponent <PlayerHealth>(); GroundCheck platform = player.GetComponent <GroundCheck>(); MyUIManager uiManager = GameObject.Find("Canvas").GetComponent <MyUIManager>(); playerHealth.ResetHealth(player.GetComponent <PlayerData>()); uiManager.ResetHealthUpdate(); player.transform.position = new Vector3(platform.lastPlatform.transform.position.x, platform.lastPlatform.transform.position.y + 4f, platform.lastPlatform.transform.position.z); //Debug.Log(platform.lastPlatform.transform.position); GameOver gameOver = GameObject.Find("Canvas").GetComponent <GameOver>(); gameOver.ContinueGame(); Debug.Log(gameObject.name); gameObject.SetActive(false); }
private void Start() { m_animator = GetComponent <Animator>(); m_playerHealth = GetComponent <PlayerHealth>(); m_myUiManager = GameObject.Find("Canvas").GetComponent <MyUIManager>(); }