protected override void ShowMenu() { //GameManager._instance.isEditing = true; //GameManager._instance.activeObject = gameObject; scaleSys.GetComponent <ScaleSys>().maxSacle = maxScale; SetScaleSys(); MyUI ui = myUI.GetComponent <MyUI>(); ui.SetDeleteButton(true); ui.ShowMenuByName(fieldType + "Menu"); SetMenu(true); FindComponents(); SetListeners(); float acceRange = maxAcceleration - minAcceleration; float acceVar = (acceleration - minAcceleration) / acceRange; acceText.text = acceleration.ToString(); acceBar.value = acceVar; rotationBar.value = transform.localEulerAngles.y / 360; rotationText.text = Mathf.Floor(transform.localEulerAngles.y).ToString(); positiveToggle.isOn = isPositive; }
protected override void ShowMenu() { //print("ShowMenu"); //GameManager._instance.isEditing = true; //GameManager._instance.activeObject = gameObject; scaleSys.GetComponent <ScaleSys>().maxSacle = maxScale; SetScaleSys(); SetDirectionSys(); MyUI ui = myUI.GetComponent <MyUI>(); ui.SetDeleteButton(true); ui.ShowMenuByName(fieldType + "Menu"); float elecRange = maxElec - minElec; float elecVal = (electric - minElec) / elecRange; float magnRange = maxMagn - minMagn; float magnVal = (magnetic - minMagn) / magnRange; float rotationVal = transform.localEulerAngles.y / 360; //elecMenu.SetActive(true); SetMenu(true); FindComponents(); SetListeners(); elecText.text = electric.ToString(); elecBar.value = elecVal; magnText.text = magnetic.ToString(); magnBar.value = magnVal; magnToggle.isOn = magUp; rotationText.text = (Mathf.Floor(transform.localEulerAngles.y)).ToString(); rotationBar.value = rotationVal; }
protected override void ShowMenu() { //GameManager._instance.isEditing = true; //GameManager._instance.activeObject = gameObject; scaleSys.GetComponent <ScaleSys>().maxSacle = maxScale; SetScaleSys(); MyUI ui = myUI.GetComponent <MyUI>(); ui.SetDeleteButton(true); ui.ShowMenuByName(fieldType + "Menu"); SetMenu(true); FindComponents(); SetListeners(); float MGRange = maxMG - minMG; float attenRange = maxAtten - minAtten; float MGVar = (fieldMassXG - minMG) / MGRange; float attenVar = (attenuation - minAtten) / attenRange; MGText.text = fieldMassXG.ToString(); MGBar.value = MGVar; attenText.text = attenuation.ToString(); attenBar.value = attenVar; }
protected override void ShowMenu() { //GameManager._instance.isEditing = true; //GameManager._instance.activeObject = gameObject; scaleSys.GetComponent <ScaleSys>().maxSacle = maxScale; SetScaleSys(); MyUI ui = myUI.GetComponent <MyUI>(); ui.SetDeleteButton(true); ui.ShowMenuByName(fieldType + "Menu"); float rotationVal = transform.localEulerAngles.y / 360; //teleMenu.SetActive(true); SetMenu(true); FindComponents(); SetListeners(); rotationText.text = (Mathf.Floor(transform.localEulerAngles.y)).ToString(); rotationBar.value = rotationVal; }