public override void LoadData() { base.LoadData(); Debug.Assert(m_instance == null); m_instance = this; SyncObject = new MySyncFloatingObjects(); m_measurementTime = new Stopwatch(); m_measurementTime.Start(); }
// sends message to server to internal static void RequestSync(MyFloatingObject myFloatingObject) { MySyncFloatingObjects.RequestPositionFromServer(myFloatingObject); }