// Use this for initialization void Start() { steer = this.gameObject.AddComponent <MySteeringBehaviour>(); Speed = 6.0f; turnSpeed = 1.0f; safeDist = 20; minDist = 5; }
// Use this for initialization void Start() { day = GameObject.FindObjectOfType <LevelManagerCs>(); steer = this.gameObject.AddComponent <MySteeringBehaviour>(); agent.autoBraking = false; if (!string.IsNullOrEmpty(nameA)) { pathToFollowA = GameObject.Find(nameA).GetComponentsInChildren <Transform>(); } if (!string.IsNullOrEmpty(nameB)) { pathToFollowB = GameObject.Find(nameB).GetComponentsInChildren <Transform>(); } agent.autoBraking = false; isPathA = true; isPathB = false; //myAnimator = GetComponent<AiAnimator>(); }