public void Play() { this.Stop(); if (this.LoopFlag) { MySound.EType type = MySound.EType.SE; if (!string.IsNullOrEmpty(this.CueName)) { if (this.CueName.StartsWith("BGM_")) { type = MySound.EType.BGM; } else if (this.CueName.StartsWith("JIN_")) { type = MySound.EType.JINGLE; } else if (this.CueName.StartsWith("VO_")) { type = MySound.EType.VOICE; } } this.mPlayHandle = MonoSingleton <MySound> .Instance.PlayLoop(this.CueSheet, this.CueName, type, 0.0f); } else { MonoSingleton <MySound> .Instance.PlayOneShot(this.CueSheet, this.CueName, MySound.EType.SE, 0.0f); } }
public void Stop() { if (this.mPlayHandle == null) { return; } this.mPlayHandle.Stop(this.StopSec); this.mPlayHandle = (MySound.PlayHandle)null; }
protected override void OnDestroy() { if (this.mPlayHandle != null) { this.mPlayHandle.Stop(this.FadeOutSec); this.mPlayHandle = (MySound.PlayHandle)null; } if (this.mHandle != null) { this.mHandle.StopDefaultAll(this.FadeOutSec); this.mHandle = (MySound.CueSheetHandle)null; } base.OnDestroy(); }
private void OnDestroy() { if (this.mPlayHandle != null) { this.mPlayHandle.Stop(this.mFadeOutSec); this.mPlayHandle = (MySound.PlayHandle)null; } if (this.mHandle == null) { return; } this.mHandle.StopDefaultAll(this.mFadeOutSec); this.mHandle = (MySound.CueSheetHandle)null; }
public override void OnActivate(int pinID) { if (this.RepeatCount > 0 || (double)this.StopSec > 0.0) { GameObject gameObject = new GameObject("PlaySERepeat", new System.Type[1] { typeof(PlaySERepeat) }); PlaySERepeat component = (PlaySERepeat)gameObject.GetComponent <PlaySERepeat>(); if (Object.op_Equality((Object)component, (Object)null)) { Object.Destroy((Object)gameObject); } else { component.Setup(this.mSheetName, this.cueID, this.Type, this.RepeatCount, this.RepeatWait, this.StopSec, this.FadeOutSec, this.UseCustomPlay, this.CustomLoopFlag, this.CustomDelaySec); if (this.FadeOutOnDestroy) { gameObject.get_transform().set_parent(((Component)this).get_gameObject().get_transform()); } else { Object.DontDestroyOnLoad((Object)gameObject); } } } else if (!this.FadeOutOnDestroy) { MonoSingleton <MySound> .Instance.PlayOneShot(this.mSheetName, this.cueID, this.Type, 0.0f); } else { this.mHandle = MySound.CueSheetHandle.Create(this.mSheetName, this.Type, true, true, false); if (this.mHandle != null) { if (this.UseCustomPlay) { this.mPlayHandle = this.mHandle.Play(this.cueID, this.CustomLoopFlag, true, this.CustomDelaySec); } else { this.mHandle.CreateDefaultOneShotSource(); this.mHandle.PlayDefaultOneShot(this.cueID, false, 0.0f); } } } this.ActivateOutputLinks(1); }
private void Update() { if (this.mStop) { this.mStopSec -= Time.get_unscaledDeltaTime(); if ((double)this.mStopSec <= 0.0) { if (this.mPlayHandle != null) { this.mPlayHandle.Stop(this.mFadeOutSec); this.mPlayHandle = (MySound.PlayHandle)null; } if (this.mHandle != null) { this.mHandle.StopDefaultAll(this.mFadeOutSec); this.mHandle = (MySound.CueSheetHandle)null; } Object.Destroy((Object)((Component)this).get_gameObject()); return; } } if (this.mPlayCount <= 0) { return; } this.mRepeatWait -= Time.get_unscaledDeltaTime(); if ((double)this.mRepeatWait > 0.0) { return; } if (this.mUseCustomPlay) { this.mPlayHandle = this.mHandle.Play(this.mCueID, this.mCustomLoopFlag, false, this.mCustomDelaySec); } else { this.mHandle.PlayDefaultOneShot(this.mCueID, false, 0.0f); } this.mRepeatWait = this.RepeatWait; --this.mPlayCount; if (this.mStop || this.mPlayCount > 0) { return; } Object.Destroy((Object)((Component)this).get_gameObject()); }
public void Play() { this.Stop(); if (this.type == CustomSound.EType.SE) { if (this.LoopFlag) { this.mPlayHandle = MonoSingleton <MySound> .Instance.PlaySELoop(this.cueID, 0.0f); } else { MonoSingleton <MySound> .Instance.PlaySEOneShot(this.cueID, 0.0f); } } else { if (this.type != CustomSound.EType.JINGLE) { return; } MonoSingleton <MySound> .Instance.PlayJingle(this.cueID, 0.0f, (string)null); } }