public override void OnSimulationStateChanged(MySimulationHandler.StateEventArgs args) { PreviousState = args.OldState; CurrentState = args.NewState; if (Event != null) { Event.Set(); } }
public override void OnSimulationStateChanged(MySimulationHandler.StateEventArgs args) { PreviousState = args.OldState; CurrentState = args.NewState; if (Event != null) Event.Set(); }