示例#1
0
        private static void PreCompile(string source, List <ShaderMacro> macros, MyShadersDefines.Profiles profile, string descriptor, string vertexLayoutString, float progress, OnShaderCacheProgressDelegate onShaderCacheProgress)
        {
            var    macrosArray = macros.ToArray();
            bool   wasCached;
            string compileLog;

            if (onShaderCacheProgress != null)
            {
                onShaderCacheProgress(progress, descriptor, MyShadersDefines.ProfileToString(profile), vertexLayoutString, macrosArray.GetString(), "", false);
            }
            var compiled = MyShaders.Compile(source, macrosArray, profile, descriptor, true, false, out wasCached, out compileLog);

            if (onShaderCacheProgress != null)
            {
                string message = "";
                if (wasCached)
                {
                    onShaderCacheProgress(progress, descriptor + vertexLayoutString, MyShadersDefines.ProfileToString(profile), vertexLayoutString, macrosArray.GetString(), "skipped", false);
                }
                else if (compileLog != null)
                {
                    onShaderCacheProgress(progress, descriptor + vertexLayoutString, MyShadersDefines.ProfileToString(profile), vertexLayoutString, macrosArray.GetString(),
                                          (compiled == null ? "errors:\n" : "warnings:\n") + compileLog, compiled == null);
                }
            }
        }
示例#2
0
        private static void GenerateInternal(OnShaderCacheProgressDelegate onShaderCacheProgress)
        {
#if XB1
            System.Diagnostics.Debug.Assert(false, "TODO for XB1.");
#else // !XB1
            var      shaderPath            = Path.Combine(MyFileSystem.ContentPath, MyShadersDefines.ShadersContentPath);
            string[] files                 = Directory.GetFiles(shaderPath, "*.hlsl");
            var      macroVariants         = new List <string[]>();
            var      macroVariantMandatory = new List <bool>();
            for (int i = 0; i < files.Length; i++)
            {
                float  progress = (float)i * 100 / files.Length;
                string file     = files[i];
                string fileText = file.Remove(0, shaderPath.Length);
                using (var reader = new StreamReader(file))
                {
                    var  source = reader.ReadToEnd();
                    bool any    = false;
                    if (source.IndexOf(ANNOTATION_SKIP) != -1)
                    {
                        continue;
                    }

                    for (MyShadersDefines.Profiles profile = 0; profile < MyShadersDefines.Profiles.count; profile++)
                    {
                        string function = MyShadersDefines.ProfileEntryPoint(profile);
                        if (source.Contains(function))
                        {
                            // generate list of macro variants
                            macroVariants.Clear();
                            macroVariantMandatory.Clear();

                            // global ones
                            //macroVariants.Add(new[] {"DEBUG"});
                            //macroVariantMandatory.Add(false);
                            macroVariants.Add(new[] { "MS_SAMPLE_COUNT 2", "MS_SAMPLE_COUNT 4", "MS_SAMPLE_COUNT 8", "FXAA_ENABLED" });
                            macroVariantMandatory.Add(false);

                            // shader specific ones
                            int  defineEndIndex = 0;
                            bool skip           = false;
                            while (true)
                            {
                                int defineIndex = source.IndexOf('@', defineEndIndex);
                                if (defineIndex == -1)
                                {
                                    break;
                                }
                                int  advance   = -1;
                                bool mandatory = false;
                                defineIndex++;
                                if (CheckAnnotation(source, defineIndex, ANNOTATION_DEFINE_MANDATORY))
                                {
                                    advance   = ANNOTATION_DEFINE_MANDATORY.Length;
                                    mandatory = true;
                                }
                                else if (CheckAnnotation(source, defineIndex, ANNOTATION_DEFINE))
                                {
                                    advance = ANNOTATION_DEFINE.Length;
                                }
                                if (advance == -1)
                                {
                                    defineEndIndex++;
                                    continue;
                                }
                                defineIndex   += advance;
                                defineEndIndex = source.IndexOf("\n", defineIndex);
                                if (defineEndIndex == -1)
                                {
                                    defineEndIndex = source.Length;
                                }
                                var define = source.Substring(defineIndex, defineEndIndex - defineIndex);
                                define = define.Trim();
                                var defineEntries = define.Split(new[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
                                macroVariants.Add(defineEntries);
                                macroVariantMandatory.Add(mandatory);
                            }

                            if (skip)
                            {
                                continue;
                            }

                            // init macro counters based on mandatory flag
                            var counters = new int[macroVariants.Count];
                            for (int j = 0; j < macroVariants.Count; j++)
                            {
                                counters[j] = macroVariantMandatory[j] ? 1 : 0;
                            }

                            // compile all variants
                            bool finished = false;
                            while (!finished)
                            {
                                // prepare macros
                                var macros = new List <ShaderMacro>();
                                for (int j = 0; j < macroVariants.Count; j++)
                                {
                                    if (counters[j] > 0)
                                    {
                                        var define      = macroVariants[j][counters[j] - 1];
                                        var defineSplit = define.Split((char[])null, StringSplitOptions.RemoveEmptyEntries);
                                        MyDebug.AssertDebug(defineSplit.Length == 1 || defineSplit.Length == 2, "Invalid define @ " + fileText + ": " + define);
                                        if (defineSplit.Length > 1)
                                        {
                                            macros.Add(new ShaderMacro(defineSplit[0].Trim(), defineSplit[1].Trim()));
                                        }
                                        else
                                        {
                                            macros.Add(new ShaderMacro(defineSplit[0].Trim(), null));
                                        }
                                    }
                                }

                                // compile
                                PreCompile(source, macros, profile, fileText, "", progress, onShaderCacheProgress);
                                any = true;

                                // increase variants counters
                                int countersIndex = counters.Length - 1;
                                do
                                {
                                    counters[countersIndex]++;
                                    if (counters[countersIndex] > macroVariants[countersIndex].Length)
                                    {
                                        counters[countersIndex] = macroVariantMandatory[countersIndex] ? 1 : 0;
                                        if (countersIndex == 0)
                                        {
                                            finished = true;
                                        }
                                        countersIndex--;
                                    }
                                    else
                                    {
                                        break;
                                    }
                                } while (countersIndex >= 0);
                            }
                        }
                    }
                    if (!any && onShaderCacheProgress != null)
                    {
                        onShaderCacheProgress(progress, file, "", "", "", "No entry point found.", true);
                    }
                }
            }
#endif // !XB1
        }