public static void LoadMultiplayerBattleWorld(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) { MyLog.Default.WriteLine("LoadMultiplayerBattleWorld() - Start"); if (!MySteamWorkshop.CheckLocalModsAllowed(world.Checkpoint.Mods, false)) { MyGuiSandbox.AddScreen(MyGuiSandbox.CreateMessageBox( messageCaption : MyTexts.Get(MyCommonTexts.MessageBoxCaptionError), messageText : MyTexts.Get(MyCommonTexts.DialogTextLocalModsDisabledInMultiplayer), buttonType : MyMessageBoxButtonsType.OK, callback : delegate(MyGuiScreenMessageBox.ResultEnum result) { MyGuiScreenMainMenu.ReturnToMainMenu(); })); MyLog.Default.WriteLine("LoadMultiplayerBattleWorld() - End"); return; } MySteamWorkshop.DownloadModsAsync(world.Checkpoint.Mods, onFinishedCallback : delegate(bool success, string mismatchMods) { if (success) { MyScreenManager.CloseAllScreensNowExcept(null); MyGuiSandbox.Update(VRage.Game.MyEngineConstants.UPDATE_STEP_SIZE_IN_MILLISECONDS); CheckMismatchmods(mismatchMods, callback : delegate(VRage.Game.ModAPI.ResultEnum val) { MyGuiScreenGamePlay.StartLoading(delegate { if (MySession.Static == null) { MySession.CreateWithEmptyWorld(multiplayerSession); MySession.Static.Settings.Battle = true; } MySession.Static.LoadMultiplayerWorld(world, multiplayerSession); Debug.Assert(MySession.Static.Battle); if (BattleWorldLoaded != null) { BattleWorldLoaded(); } }); }); } else { MyGuiSandbox.AddScreen(MyGuiSandbox.CreateMessageBox( messageCaption : MyTexts.Get(MyCommonTexts.MessageBoxCaptionError), messageText : MyTexts.Get(MyCommonTexts.DialogTextDownloadModsFailed), buttonType : MyMessageBoxButtonsType.OK, callback : delegate(MyGuiScreenMessageBox.ResultEnum result) { MyGuiScreenMainMenu.ReturnToMainMenu(); })); } MyLog.Default.WriteLine("LoadMultiplayerBattleWorld() - End"); }, onCancelledCallback : delegate() { MyGuiScreenMainMenu.UnloadAndExitToMenu(); }); }
public static void OnJoinBattle(MyGuiScreenProgress progress, Result joinResult, LobbyEnterInfo enterInfo, MyMultiplayerBase multiplayer) { MyLog.Default.WriteLine(String.Format("Battle lobby join response: {0}, enter state: {1}", joinResult.ToString(), enterInfo.EnterState)); bool battleCanBeJoined = multiplayer != null && multiplayer.BattleCanBeJoined; if (joinResult == Result.OK && enterInfo.EnterState == LobbyEnterResponseEnum.Success && battleCanBeJoined && multiplayer.GetOwner() != MySteam.UserId) { // Create session with empty world Debug.Assert(MySession.Static == null); MySession.CreateWithEmptyWorld(multiplayer); MySession.Static.Settings.Battle = true; progress.CloseScreen(); MyLog.Default.WriteLine("Battle lobby joined"); if (MyPerGameSettings.GUI.BattleLobbyClientScreen != null) { MyGuiSandbox.AddScreen(MyGuiSandbox.CreateScreen(MyPerGameSettings.GUI.BattleLobbyClientScreen)); } else { Debug.Fail("No battle lobby client screen"); } } else { string status = "ServerHasLeft"; if (joinResult != Result.OK) { status = joinResult.ToString(); } else if (enterInfo.EnterState != LobbyEnterResponseEnum.Success) { status = enterInfo.EnterState.ToString(); } else if (!battleCanBeJoined) { status = "Started battle cannot be joined"; } OnJoinBattleFailed(progress, multiplayer, status); } }
public static void OnJoinScenario(MyGuiScreenProgress progress, Result joinResult, LobbyEnterInfo enterInfo, MyMultiplayerBase multiplayer) { MyLog.Default.WriteLine(String.Format("Lobby join response: {0}, enter state: {1}", joinResult.ToString(), enterInfo.EnterState)); if (joinResult == Result.OK && enterInfo.EnterState == LobbyEnterResponseEnum.Success && multiplayer.GetOwner() != Sync.MyId) { // Create session with empty world if (MySession.Static != null) { MySession.Static.Unload(); MySession.Static = null; } MySession.CreateWithEmptyWorld(multiplayer); progress.CloseScreen(); MyScreenManager.CloseAllScreensNowExcept(null); MyLog.Default.WriteLine("Scenario lobby joined"); if (MyPerGameSettings.GUI.ScenarioLobbyClientScreen != null) { MyGuiSandbox.AddScreen(MyGuiSandbox.CreateScreen(MyPerGameSettings.GUI.ScenarioLobbyClientScreen)); } else { Debug.Fail("No scenario lobby client screen"); } } else { string status = "ServerHasLeft"; if (joinResult != Result.OK) { status = joinResult.ToString(); } else if (enterInfo.EnterState != LobbyEnterResponseEnum.Success) { status = enterInfo.EnterState.ToString(); } OnJoinBattleFailed(progress, multiplayer, status); } }
public static void OnJoinBattle(MyGuiScreenProgress progress, Result joinResult, LobbyEnterInfo enterInfo, MyMultiplayerBase multiplayer) { MyLog.Default.WriteLine(String.Format("Battle lobby join response: {0}, enter state: {1}", joinResult.ToString(), enterInfo.EnterState)); bool battleCanBeJoined = multiplayer != null && multiplayer.BattleCanBeJoined; if (joinResult == Result.OK && enterInfo.EnterState == LobbyEnterResponseEnum.Success && battleCanBeJoined && multiplayer.GetOwner() != Sync.MyId) { // Create session with empty world Debug.Assert(MySession.Static == null); MySession.CreateWithEmptyWorld(multiplayer); MySession.Static.Settings.Battle = true; progress.CloseScreen(); MyLog.Default.WriteLine("Battle lobby joined"); if (MyPerGameSettings.GUI.BattleLobbyClientScreen != null) { MyGuiSandbox.AddScreen(MyGuiSandbox.CreateScreen(MyPerGameSettings.GUI.BattleLobbyClientScreen)); } else { Debug.Fail("No battle lobby client screen"); } } else { bool statusFullMessage = true; string status = MyTexts.GetString(MyCommonTexts.MultiplayerErrorServerHasLeft); if (joinResult != Result.OK) { status = joinResult.ToString(); statusFullMessage = false; } else if (enterInfo.EnterState != LobbyEnterResponseEnum.Success) { status = enterInfo.EnterState.ToString(); statusFullMessage = false; } else if (!battleCanBeJoined) { if (MyFakes.ENABLE_JOIN_STARTED_BATTLE) { status = status = MyTexts.GetString(MyCommonTexts.MultiplayerErrorSessionEnded); statusFullMessage = true; } else { status = "GameStarted"; statusFullMessage = false; } } MyLog.Default.WriteLine("Battle join failed: " + status); OnJoinBattleFailed(progress, multiplayer, status, statusFullMessage: statusFullMessage); } }